Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Prelude to Darkness 1.45 patch

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,140
Location
Behind you.
Tags: Prelude to Darkness

<b>Mat Williams</b> of <A href="http://www.zero-sum.com/">Zero-Sum</a> has passed along that the <A href="http://www.zero-sum.com/downloads.html">Prelude to Darkness 1.45 patch</a> is ready for download. Here's a list of fixes:
<br>
<br>
<blockquote><ul><li>Armor speed penalties and the armor skill fixed</li><li>Skills improving the wrong attributes fixed</li><li>Skill improvement rates adjusted</li><li>Food delivery to Land's End Temple repeatable</li><li>'tab' key cycles through combatants</li><li>Crash in Arens fixed</li><li>Rotating camera issues on combat start fixed</li><li>Some background memory issues repaired</li><li>Equipping during combat takes action points</li></ul></blockquote>
<br>
<br>
Damn. Now I have to think about which and how much armor I need to put on my guys.
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom