Tags: Elder Scrolls IV: Oblivion
For those interested in the landscape, tree, and other stuff being generated by the tools to be included with <a href="http://www.elderscrolls.com">Oblivion</a>, there's a <a href="http://www.bethsoft.com/newsletter/devdiary_3.09.06.html">multipage dev diary</a> about just that on <a href="http://www.bethsoft.com/">Bethesda's homepage</a>. It's pretty exciting and a fun filled rollercoaster ride to read:
<br>
<blockquote>Tamriel is starting to come into focus. Using various height adjusting and vertex smoothing brushes (that work very similarly to those you might find in a 2D paint program such as Photoshop) we were able to push and pull the various vertices of the heightfield into a shape that is beginning to resemble a more natural, multi-featured landscape.</blockquote>
<br>
Damn, that sounds like fun!
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
For those interested in the landscape, tree, and other stuff being generated by the tools to be included with <a href="http://www.elderscrolls.com">Oblivion</a>, there's a <a href="http://www.bethsoft.com/newsletter/devdiary_3.09.06.html">multipage dev diary</a> about just that on <a href="http://www.bethsoft.com/">Bethesda's homepage</a>. It's pretty exciting and a fun filled rollercoaster ride to read:
<br>
<blockquote>Tamriel is starting to come into focus. Using various height adjusting and vertex smoothing brushes (that work very similarly to those you might find in a 2D paint program such as Photoshop) we were able to push and pull the various vertices of the heightfield into a shape that is beginning to resemble a more natural, multi-featured landscape.</blockquote>
<br>
Damn, that sounds like fun!
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>