Tags: Gearhead 2; Joseph Hewitt
<b>Joseph Hewitt</b> has posted a little background info and other such on the plot generation of <a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> in the mailing list which I thought was moderately interesting. So, here's the post:
<br>
<blockquote>Right now there are six tasks which can be used to
<br>
select plot components. A task describes roughly what
<br>
I expect the PC to be doing at this point in the core
<br>
story. It isn't nessecarily a quest assigned by a NPC,
<br>
though it could be. The tasks are "no task",
<br>
"investigate encounter", "speak socially with target",
<br>
"speak business with target", "locate target NPC", and
<br>
"guard scene".
<br>
<br>
The character I'm playing with doesn't belong to any
<br>
faction, so coming up with adventure ideas is more
<br>
difficult than if he did. I can make certain
<br>
assumptions about a character with a faction: Knights
<br>
and Privateers want to fight someone, Pirates want to
<br>
steal something. I can also legitimately use NPCs to
<br>
boss them around. I can't do either of those things
<br>
with unaligned PCs.
<br>
<br>
Currently I'm building up the "attack by unknown
<br>
enemies" plot state. The components involved in this
<br>
state should be slightly different depending on the
<br>
nature of the PC-aligned faction. If the PC-aligned
<br>
faction is the government of the city, the unknown
<br>
enemies are attacking the city. If the PCAF is a
<br>
corporation, they're attacking the corp's holdings. If
<br>
the PCAF is the police, these mecha attacks will be
<br>
handled as a criminal matter.
<br>
<br>
Creating a XRAN episode for GH1 usually took 2-3 days
<br>
of work. Creating a simple XXRAN component for GH2 can
<br>
be done in about 20-30 minutes. This is because the
<br>
new components are individually much smaller than full
<br>
adventures and can take advantage of persona fragments
<br>
and random scene content.
<br>
<br>
I'm somewhat concerned that the components I've
<br>
written so far aren't dramatic enough. The PC isn't
<br>
being given enough choices, and the PC/NPC actions
<br>
don't have great enough consequences. I blame this on
<br>
the current lack of decent giant robot anime on both
<br>
Tooniverse and AniOne.</blockquote>
<br>
You're probably better off looking at some decent sci-fi for plot ideas anyway. Fundamental plot point ideas probably don't rely on there being giant robotic vehicles anyway. Even plots in more standardized sci-fi that do revolve around something dealing with technology can be hammered to fit in to the stompy robot theme.
<b>Joseph Hewitt</b> has posted a little background info and other such on the plot generation of <a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> in the mailing list which I thought was moderately interesting. So, here's the post:
<br>
<blockquote>Right now there are six tasks which can be used to
<br>
select plot components. A task describes roughly what
<br>
I expect the PC to be doing at this point in the core
<br>
story. It isn't nessecarily a quest assigned by a NPC,
<br>
though it could be. The tasks are "no task",
<br>
"investigate encounter", "speak socially with target",
<br>
"speak business with target", "locate target NPC", and
<br>
"guard scene".
<br>
<br>
The character I'm playing with doesn't belong to any
<br>
faction, so coming up with adventure ideas is more
<br>
difficult than if he did. I can make certain
<br>
assumptions about a character with a faction: Knights
<br>
and Privateers want to fight someone, Pirates want to
<br>
steal something. I can also legitimately use NPCs to
<br>
boss them around. I can't do either of those things
<br>
with unaligned PCs.
<br>
<br>
Currently I'm building up the "attack by unknown
<br>
enemies" plot state. The components involved in this
<br>
state should be slightly different depending on the
<br>
nature of the PC-aligned faction. If the PC-aligned
<br>
faction is the government of the city, the unknown
<br>
enemies are attacking the city. If the PCAF is a
<br>
corporation, they're attacking the corp's holdings. If
<br>
the PCAF is the police, these mecha attacks will be
<br>
handled as a criminal matter.
<br>
<br>
Creating a XRAN episode for GH1 usually took 2-3 days
<br>
of work. Creating a simple XXRAN component for GH2 can
<br>
be done in about 20-30 minutes. This is because the
<br>
new components are individually much smaller than full
<br>
adventures and can take advantage of persona fragments
<br>
and random scene content.
<br>
<br>
I'm somewhat concerned that the components I've
<br>
written so far aren't dramatic enough. The PC isn't
<br>
being given enough choices, and the PC/NPC actions
<br>
don't have great enough consequences. I blame this on
<br>
the current lack of decent giant robot anime on both
<br>
Tooniverse and AniOne.</blockquote>
<br>
You're probably better off looking at some decent sci-fi for plot ideas anyway. Fundamental plot point ideas probably don't rely on there being giant robotic vehicles anyway. Even plots in more standardized sci-fi that do revolve around something dealing with technology can be hammered to fit in to the stompy robot theme.