Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: J.E. Sawyer; Neverwinter Nights 2; Obsidian Entertainment
J.E. Sawyer has taken over <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> development, following Ferret's mysterious disappearance.
<br>
<br>
<blockquote>I'm now the acting lead designer on NWN2. As for the changes, I'm sure that coarse combat skill divisions could work in a fantasy game like D&D. D&D is sort of bizarre in how it divides things. I thought the division of melee skills in the first game felt clumsy and effectively forced a continual point dump if characters wanted to use them throughout the game. We'll be changing that now.</blockquote>
<br>
Interesting development, to say the least.
<br>
<br>
Spotted at: <A HREF="http://www.nwn2news.net">NWN2 News</A>
J.E. Sawyer has taken over <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> development, following Ferret's mysterious disappearance.
<br>
<br>
<blockquote>I'm now the acting lead designer on NWN2. As for the changes, I'm sure that coarse combat skill divisions could work in a fantasy game like D&D. D&D is sort of bizarre in how it divides things. I thought the division of melee skills in the first game felt clumsy and effectively forced a continual point dump if characters wanted to use them throughout the game. We'll be changing that now.</blockquote>
<br>
Interesting development, to say the least.
<br>
<br>
Spotted at: <A HREF="http://www.nwn2news.net">NWN2 News</A>