Tags: Temple of Elemental Evil
<a href="http://www.eye-on-troika.net/">Eye on Troika</a> has posted an <a href="http://www.eye-on-troika.net/modules.php?op=modload&name=News&file=article&sid=63&mode=thread&order=0&thold=0">interview</a> with <b>Gary Gygax</b>, which covers various aspects of his creative influence on D&D as well as the setting of Greyhawk and the <i>Temple of Elemental Evil module</i>. Here's a clip:
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<blockquote><b>EoT:</b> How do you describe the temple itself?
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<b>GG:</b> The adventure is a long one that requires players to use hit & run tactics often. After initial exploring is accomplished, and the first opponents dealt with, some assessment of information and planning is in order, likely done at a safe place in the nearby village. This same pattern repeats throughout the module. Based on that, the general description of the Temple is a campaign-length adventure of considerable complexity, with increasing challenges in both problem solving and opponents encountered. As it was originally written, players could expect a high character fatality level unless considerable caution was employed and expertise exercised. Doing the ?wrong thing? is quite possible, which can cause the adventure to be a failure in terms of its mission. I never have heard from anyone who participated in its play, though, who faulted the work in regard to fun and excitement.</blockquote>
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High character fatality. Doesn't sound like a happy-go-lucky place, does it?
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Thanks, <b>Jesse</b>!
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<a href="http://www.eye-on-troika.net/">Eye on Troika</a> has posted an <a href="http://www.eye-on-troika.net/modules.php?op=modload&name=News&file=article&sid=63&mode=thread&order=0&thold=0">interview</a> with <b>Gary Gygax</b>, which covers various aspects of his creative influence on D&D as well as the setting of Greyhawk and the <i>Temple of Elemental Evil module</i>. Here's a clip:
<br>
<br>
<blockquote><b>EoT:</b> How do you describe the temple itself?
<br>
<br>
<b>GG:</b> The adventure is a long one that requires players to use hit & run tactics often. After initial exploring is accomplished, and the first opponents dealt with, some assessment of information and planning is in order, likely done at a safe place in the nearby village. This same pattern repeats throughout the module. Based on that, the general description of the Temple is a campaign-length adventure of considerable complexity, with increasing challenges in both problem solving and opponents encountered. As it was originally written, players could expect a high character fatality level unless considerable caution was employed and expertise exercised. Doing the ?wrong thing? is quite possible, which can cause the adventure to be a failure in terms of its mission. I never have heard from anyone who participated in its play, though, who faulted the work in regard to fun and excitement.</blockquote>
<br>
<br>
High character fatality. Doesn't sound like a happy-go-lucky place, does it?
<br>
<br>
Thanks, <b>Jesse</b>!
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