Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview ToEE interview at RPGPlayer

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,140
Location
Behind you.
Tags: Temple of Elemental Evil; Tim Cain; Troika Games

Those groovy Italian chaps over at <A href="http://www.multiplayer.it/rpg/">RPGPlayer</a> have posted an <a href="http://www.multiplayer.it/rpg/articoli.php3?id=7505">interview</a> with <b>Timmy Cain</b> about <a href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>.
<br>
<br>
<blockquote><b>RPGPlayer: Apart from Planescape Torment, the only RPG that wisely used dialogues of great quality and quantity was Arcanum. Will TTotE have the same quantity and, more important, the same quality of dialogues or will it just be a hack n' slash type of game due also to the nature of the Paper n' pen original module?</b>
<br>
<br>
Tim Cain: "We have spent months adding dialogs and quests to make our game as rich and as detailed as possible. For people who make characters that emphasize diplomacy or trickery, you should find many things to do and many alternate paths through the main story arc and side quests."</blockquote>
<br>
<br>
That's a bad <a href="http://www.multiplayer.it/rpg/">RPGPlayer</a>! <A href="http://www.interplay.com">Fallout</a>, <A href="http://www.spidweb.com/geneforge/">Geneforge</a>, and <a href="http://www.zero-sum.com">Prelude to Darkness</a> all had fantastic dialogue systems.
<br>
<br>
Though, I have to admit, I still crack up at the line in <A href="http://www.arcanum1.com">Arcanum</a> where you're addressing the Elf Warrior Princess with, <i>This conversation is over when I say it's over, harlot!</i>
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
<br>
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Every time I hear about this game i get more excited. I truly hope that Troika will be able to pull this one off. That little line about some really "twisted Troika style subquests" really got me worked up. :D

Trash
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom