Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
<a href=http://eurogamer.net>Eurogamer</a> has scored a <a href=http://eurogamer.net/article.php?article_id=63757>NWN2 interview</a> with <a href=http://www.obsidianent.com/>Obsidian</a>'s Feargus Urquhart:
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<blockquote>One of the core things we tried to do was try to give more things for the player to do and be interested in rather than just go and kill something. How we've done it is via the companions, but we've also done it by... well, one of the things we tried to do is to make things about the player.</blockquote>Feargus, you smooth-talking devil, you.
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<blockquote>For example, at the start of the story you're in West Harbour. In the second part, there's an invasion of the village by these extra-planar beings and the whole village pushes them off. And eventually you discover they were there for you.</blockquote>Right! The Chosen One strikes again.
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<blockquote>At the end of the battle there was a giant explosion, and what had happened was that the sword of the commander of the Githyanki basically explodes. And shatters. And not just shatters so there's a piece underneath the desk... but scatters across the planes. What you find out is that there's a piece in you, which is why these people are all after you.</blockquote>I can't believe what I'm reading.
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<blockquote>It makes the story and the world seem more real...</blockquote>No kidding.
<a href=http://eurogamer.net>Eurogamer</a> has scored a <a href=http://eurogamer.net/article.php?article_id=63757>NWN2 interview</a> with <a href=http://www.obsidianent.com/>Obsidian</a>'s Feargus Urquhart:
<br>
<br>
<blockquote>One of the core things we tried to do was try to give more things for the player to do and be interested in rather than just go and kill something. How we've done it is via the companions, but we've also done it by... well, one of the things we tried to do is to make things about the player.</blockquote>Feargus, you smooth-talking devil, you.
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<blockquote>For example, at the start of the story you're in West Harbour. In the second part, there's an invasion of the village by these extra-planar beings and the whole village pushes them off. And eventually you discover they were there for you.</blockquote>Right! The Chosen One strikes again.
<br>
<br>
<blockquote>At the end of the battle there was a giant explosion, and what had happened was that the sword of the commander of the Githyanki basically explodes. And shatters. And not just shatters so there's a piece underneath the desk... but scatters across the planes. What you find out is that there's a piece in you, which is why these people are all after you.</blockquote>I can't believe what I'm reading.
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<blockquote>It makes the story and the world seem more real...</blockquote>No kidding.