Tags: Elder Scrolls IV: Oblivion
There's a fairly short <A href="http://www.ggmania.com/full.php3?show=5788">review</a> of <A href="http://www.elderscrolls.com">TES4: Oblivion</a> over at <A href="http://www.ggmania.com/">Gameguru Mania</a>. The score is a <b>94%</b> and it's one of those that says there are problems with the game but doesn't actually mention them. Here's a clip:
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<blockquote>The world of the Elder Scrolls is entirely non-linear. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. Rather than following pre-scripted paths, every NPC is given a set of general goals they'd like to achieve, but the details of fulfilling that goal is entirely up to them. If a citizen is hungry, they'll look for a way to get food. They might buy food, hunt it, or steal it, then find a place to sit to eat and so on. This means that every one of the game's NPCs follows a full 24/7 schedule that continues whether or not the player is there to witness it. They'll sleep, go to church, and even steal items, all based on their individual characteristics.</blockquote>
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Of course, they forgot to mention the part about the Radiant AI being very, very broken.
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<b>EDIT:</b> <b><u><a href="http://www3.youtube.com/watch?v=F8hetpJxXSw">This video</a></u></b> is all you need to know about how great the AI is in the game.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
There's a fairly short <A href="http://www.ggmania.com/full.php3?show=5788">review</a> of <A href="http://www.elderscrolls.com">TES4: Oblivion</a> over at <A href="http://www.ggmania.com/">Gameguru Mania</a>. The score is a <b>94%</b> and it's one of those that says there are problems with the game but doesn't actually mention them. Here's a clip:
<br>
<blockquote>The world of the Elder Scrolls is entirely non-linear. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. Rather than following pre-scripted paths, every NPC is given a set of general goals they'd like to achieve, but the details of fulfilling that goal is entirely up to them. If a citizen is hungry, they'll look for a way to get food. They might buy food, hunt it, or steal it, then find a place to sit to eat and so on. This means that every one of the game's NPCs follows a full 24/7 schedule that continues whether or not the player is there to witness it. They'll sleep, go to church, and even steal items, all based on their individual characteristics.</blockquote>
<br>
Of course, they forgot to mention the part about the Radiant AI being very, very broken.
<br>
<br>
<b>EDIT:</b> <b><u><a href="http://www3.youtube.com/watch?v=F8hetpJxXSw">This video</a></u></b> is all you need to know about how great the AI is in the game.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>