- Joined
- Jan 28, 2011
- Messages
- 99,621
Tags: Hero-U: Rogue to Redemption; Transolar Games
Back during the golden age of graphic adventure games in the early 1990s, Corey and Lori Cole created the Quest for Glory series, and it was indeed glorious. But then Sierra On-Line died, and all that talent was scattered to the winds, never to return. Many years later, a number of Sierra veterans tried to make a comeback, in a series of spectacularly ill-conceived Kickstarter campaigns that ran throughout 2012. The Coles' Hero-U: Rogue to Redemption was probably the most tragic of these. Pitched as a vaguely casual tile-based RPG rather than as a Quest for Glory-like adventure/RPG experience, it failed to attract much attention by the standards of the day. It was only after the campaign was over and done with that the Coles decided that actually they did want to make something more like Quest for Glory. Which they eventually did, though not before having to do a second Kickstarter in 2015 and also re-mortgage their house.
Now, almost six years after the original Kickstarter, Hero-U is finally done. And from what beta testers have told us, it might actually be decent. The Coles fumbled the release a bit, but the game seems to be properly out now. Here's its trailer and description:
After two successful Kickstarter campaigns and over five years of development, we are proud to present Hero-U: Rogue to Redemption. Created by the critically acclaimed game developers Lori Ann Cole and Corey Cole (Quest for Glory, Shannara, Castle of Dr. Brain, Mixed-Up Fairy Tales), the Hero-U series follows the role-playing adventures of top students at the Hero University.
In Rogue to Redemption, Shawn O'Conner strives to become Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
In the tradition we created in Quest for Glory and in Shannara, Hero-U is a hybrid adventure/role-playing game. During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.
Key Game Features:
Hero-U: Rogue to Redemption is available now on Steam and GOG for $35, with a 10% discount until next week. Does it have a chance in hell of making up for all those years of development? Probably not, considering barely anybody even seems to be aware that the game is out. We'll try to do our part, though. Expect a Codex review in the hopefully not-too-distant future.
Back during the golden age of graphic adventure games in the early 1990s, Corey and Lori Cole created the Quest for Glory series, and it was indeed glorious. But then Sierra On-Line died, and all that talent was scattered to the winds, never to return. Many years later, a number of Sierra veterans tried to make a comeback, in a series of spectacularly ill-conceived Kickstarter campaigns that ran throughout 2012. The Coles' Hero-U: Rogue to Redemption was probably the most tragic of these. Pitched as a vaguely casual tile-based RPG rather than as a Quest for Glory-like adventure/RPG experience, it failed to attract much attention by the standards of the day. It was only after the campaign was over and done with that the Coles decided that actually they did want to make something more like Quest for Glory. Which they eventually did, though not before having to do a second Kickstarter in 2015 and also re-mortgage their house.
Now, almost six years after the original Kickstarter, Hero-U is finally done. And from what beta testers have told us, it might actually be decent. The Coles fumbled the release a bit, but the game seems to be properly out now. Here's its trailer and description:
After two successful Kickstarter campaigns and over five years of development, we are proud to present Hero-U: Rogue to Redemption. Created by the critically acclaimed game developers Lori Ann Cole and Corey Cole (Quest for Glory, Shannara, Castle of Dr. Brain, Mixed-Up Fairy Tales), the Hero-U series follows the role-playing adventures of top students at the Hero University.
In Rogue to Redemption, Shawn O'Conner strives to become Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.
In the tradition we created in Quest for Glory and in Shannara, Hero-U is a hybrid adventure/role-playing game. During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.
Key Game Features:
- Story and Character-Driven Adventure Game
- Role-Playing Game Featuring Skills, Equipment, and Tactical Combat
- Many Ways to Play for Maximum Replayability
- Turn-Based, Non-Twitch, Avoidable Combat
- Seamless Blend of Dramatic Story and Comedy
- Created by Acclaimed Game Designers Lori and Corey Cole
- Soundtrack by Award-Winning Composer Ryan Grogan
- Immersive Mini-Games and Challenging Stealth Gameplay
- First of a Series of Games Set at the Hero University
Hero-U: Rogue to Redemption is available now on Steam and GOG for $35, with a 10% discount until next week. Does it have a chance in hell of making up for all those years of development? Probably not, considering barely anybody even seems to be aware that the game is out. We'll try to do our part, though. Expect a Codex review in the hopefully not-too-distant future.
Last edited by a moderator: