- Joined
- Jun 18, 2002
- Messages
- 28,553
Tags: Mount & Blade
The independently made, 3rd person Action-RPG <a href="http://www.taleworlds.net/">Mount and Blade</a> has been <a href="http://forums.taleworlds.net/index.php/topic,10310.0.html">upped another version</a>. Here's the low-down:
<br>
<blockquote>Being the lazy old me, I haven't maintained a proper changelog, but I'll just write down the changes from the top of my mind, and I am sure you folks will discover those changes I have missed (and the new surprises in the game -hint -hint) in no time!
<br>
<br>
Here we go:<ul><li>Face generator has received an overhaul (Examples: <a href="http://img473.imageshack.us/img473/1125/eteyhrhjfghj3zg.jpg">1</a> | <a href="http://img314.imageshack.us/img314/2623/fsdfdhdfh4wh.jpg">2</a> | <a href="http://img473.imageshack.us/img473/4207/hgfhghgh7vd.jpg">3</a> | <a href="http://img314.imageshack.us/img314/322/fsdfsdgf4zl.jpg">4</a> | <a href="http://img473.imageshack.us/img473/1635/qwe1gu.jpg">5</a> | <a href="http://img473.imageshack.us/img473/5073/gfdfhjgjn7qh.jpg">6</a> )
<br>
<li>New Launch window
<br>
<li>A proper configuration window instead of the editing the configuration text.
<br>
<li>Automatic render buffer resizing. That means no more "out of static vertex buffer" error for mods (unless you really run out of physical video memory of course).
<br>
<li>Number of Party stacks is not limited anymore.
<br>
<li>Mouse smoothing. (A million thanks to the kind souls who suggested that!)
<br>
<li>Unarmed combat!
<br>
<li>Lots of NPC voices and voice effects!
<br>
<li>Some new sound effects
<br>
<li>Anisotropic texture filtering for sharper looking textures.
<br>
<li>All merchants and taverns have been furnished
<br>
</ul></blockquote>
<br>
You can <a href="http://www.taleworlds.net/mb_download.html">download the new version here</a>.
<br>
<br>
Thanks <b>HardCode</b>!
The independently made, 3rd person Action-RPG <a href="http://www.taleworlds.net/">Mount and Blade</a> has been <a href="http://forums.taleworlds.net/index.php/topic,10310.0.html">upped another version</a>. Here's the low-down:
<br>
<blockquote>Being the lazy old me, I haven't maintained a proper changelog, but I'll just write down the changes from the top of my mind, and I am sure you folks will discover those changes I have missed (and the new surprises in the game -hint -hint) in no time!
<br>
<br>
Here we go:<ul><li>Face generator has received an overhaul (Examples: <a href="http://img473.imageshack.us/img473/1125/eteyhrhjfghj3zg.jpg">1</a> | <a href="http://img314.imageshack.us/img314/2623/fsdfdhdfh4wh.jpg">2</a> | <a href="http://img473.imageshack.us/img473/4207/hgfhghgh7vd.jpg">3</a> | <a href="http://img314.imageshack.us/img314/322/fsdfsdgf4zl.jpg">4</a> | <a href="http://img473.imageshack.us/img473/1635/qwe1gu.jpg">5</a> | <a href="http://img473.imageshack.us/img473/5073/gfdfhjgjn7qh.jpg">6</a> )
<br>
<li>New Launch window
<br>
<li>A proper configuration window instead of the editing the configuration text.
<br>
<li>Automatic render buffer resizing. That means no more "out of static vertex buffer" error for mods (unless you really run out of physical video memory of course).
<br>
<li>Number of Party stacks is not limited anymore.
<br>
<li>Mouse smoothing. (A million thanks to the kind souls who suggested that!)
<br>
<li>Unarmed combat!
<br>
<li>Lots of NPC voices and voice effects!
<br>
<li>Some new sound effects
<br>
<li>Anisotropic texture filtering for sharper looking textures.
<br>
<li>All merchants and taverns have been furnished
<br>
</ul></blockquote>
<br>
You can <a href="http://www.taleworlds.net/mb_download.html">download the new version here</a>.
<br>
<br>
Thanks <b>HardCode</b>!