Tags: Elder Scrolls IV: Oblivion
<A href="http://www.gamepyre.com/">GamePyre</a> gives us a bit of a <a href="http://www.gamepyre.com/reviewsd.html?aid=708&p=8">review</a> of <A href="http://www.elderscrolls.com">Oblivion</a>. The score is a <b>96/10</b> with perfect scores in every area except sound and compatability. The review is around five paragraphs long if you count the last one, which is totally unrelated to the game at all. In other words, this review is pretty damned useless. Here's 25% of the actual game part of the review:
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<blockquote>Bethsheda has made a game that sets the standards for a RPG (Role Playing Game). You can literally be any character class you want in the game and win. Sure there are advantages in some types of characters, but every character has its own story to tell, from the Fighter, to the Mage to the Thief. There are whole quests as long as the main quest for each possible character or faction.</blockquote>
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So, how is it possible for a game to "set standards" when it offers less than the previous games in the series? Unless, of course, <i>Less of Everything!</i> is the new standard.
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<A href="http://www.gamepyre.com/">GamePyre</a> gives us a bit of a <a href="http://www.gamepyre.com/reviewsd.html?aid=708&p=8">review</a> of <A href="http://www.elderscrolls.com">Oblivion</a>. The score is a <b>96/10</b> with perfect scores in every area except sound and compatability. The review is around five paragraphs long if you count the last one, which is totally unrelated to the game at all. In other words, this review is pretty damned useless. Here's 25% of the actual game part of the review:
<br>
<blockquote>Bethsheda has made a game that sets the standards for a RPG (Role Playing Game). You can literally be any character class you want in the game and win. Sure there are advantages in some types of characters, but every character has its own story to tell, from the Fighter, to the Mage to the Thief. There are whole quests as long as the main quest for each possible character or faction.</blockquote>
<br>
So, how is it possible for a game to "set standards" when it offers less than the previous games in the series? Unless, of course, <i>Less of Everything!</i> is the new standard.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>