Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: CD Projekt; Witcher, The
We've had a chat with <a href=http://www.cdprojekt.com/>CD Projekt</a>'s Joanna Kobylecka, who was nice enough to <a href=http://www.rpgcodex.com/content.php?id=128>answer a few questions</a> about <a href=http://www.thewitcher.com/>The Witcher</a> in great details:
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<blockquote><b>7. Choices & consequences. CD Projekt has mentioned previously that different paths have different consequences, and that there are no right or wrong choices. Can you elaborate on that?</b>
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Because we present a fantasy world that has no true distinction between good and evil there really isn’t a right or wrong choice. The Witcher is morally ambiguous. Within the story there’s a large political struggle occurring between the races and Geralt is struggling with his own existence. As a lone wolf you are not affiliated with any group, but your reputation, based on your previous actions and choices, has a major impact your future actions and choices.</blockquote>After Oblivion that sounds very, very appealing.
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We've had a chat with <a href=http://www.cdprojekt.com/>CD Projekt</a>'s Joanna Kobylecka, who was nice enough to <a href=http://www.rpgcodex.com/content.php?id=128>answer a few questions</a> about <a href=http://www.thewitcher.com/>The Witcher</a> in great details:
<br>
<blockquote><b>7. Choices & consequences. CD Projekt has mentioned previously that different paths have different consequences, and that there are no right or wrong choices. Can you elaborate on that?</b>
<br>
<br>
Because we present a fantasy world that has no true distinction between good and evil there really isn’t a right or wrong choice. The Witcher is morally ambiguous. Within the story there’s a large political struggle occurring between the races and Geralt is struggling with his own existence. As a lone wolf you are not affiliated with any group, but your reputation, based on your previous actions and choices, has a major impact your future actions and choices.</blockquote>After Oblivion that sounds very, very appealing.
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