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Interview The Witcher interview

Vault Dweller

Commissar, Red Star Studio
Jan 7, 2003
Tags: CD Projekt; Witcher, The

We've had a chat with <a href=http://www.cdprojekt.com/>CD Projekt</a>'s Joanna Kobylecka, who was nice enough to <a href=http://www.rpgcodex.com/content.php?id=128>answer a few questions</a> about <a href=http://www.thewitcher.com/>The Witcher</a> in great details:
<blockquote><b>7. Choices & consequences. CD Projekt has mentioned previously that different paths have different consequences, and that there are no right or wrong choices. Can you elaborate on that?</b>
Because we present a fantasy world that has no true distinction between good and evil there really isn’t a right or wrong choice. The Witcher is morally ambiguous. Within the story there’s a large political struggle occurring between the races and Geralt is struggling with his own existence. As a lone wolf you are not affiliated with any group, but your reputation, based on your previous actions and choices, has a major impact your future actions and choices.</blockquote>After Oblivion that sounds very, very appealing.


Dec 18, 2002
In my head.
Non-linearity in the global sense means that one can go through the entire game in several different ways; decisions that the player makes over the course of the game lead to one of several distinct conclusions. It is important that, unlike in other games, we do not take a single decision at the end, which determines the finale. Characters whom we have helped will assist us in turn, and those whom we have left in need will turn their backs on us. The conclusion is the sum of many decisions that we have made.

I liked that answer. As apart from the open-endedness of certain other games, do the quest or don't, it is nice to see that there are some developers who do understand the concept..

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