Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Interview Starfury interview #2

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
Tags: Aaron Hall; Malfador Machinations; Space Empires: Starfury

Another interview with Aaron Hall about his space trader CRPG, Starfury. Here's a bit on the skills:


9.) Can you shed a little light on the skills in the game? Will there be skills that affect things other than the ship piloting, such as trade skills or diplomacy? How do the piloting skills work?

Skills mainly cover piloting, combat, repair, and haggling. Diplomacy skills don't really come into it as the player is the one interacting. We didn't want to limit this interaction. As you increase experience, you will have points to spend on different skills. You can improve your crew targeting ability, repair ability of the ship and its systems, negotiation of prices with traders, etc.​

Yes! A Haggling skill! I smell riches in my future!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom