Tags: Witcher, The
There's <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=9889">an interview</a> with the creators of <A href="http://www.thewitcher.com">The Witcher</a> over at <A href="http://www.firingsquad.com/">FiringSquad</a>. The questions are pretty cookie-cutter, such as <i>What makes Witcher different?</i>, <i>Will there be a demo?</i>, and other fun things. Here's a clip:
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<blockquote><b>FiringSquad: Single player RPGs have been few and far between lately but there seems to be a resugance in this field with Neverwinter Nights 2, Elder Scrolls IV Oblivion and Gothic 3 all due out this year. Why do you think that single player oriented RPGs have come back into favor?
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Gary Keith:</b> As we knew going into The Witcher, there is a very large audience of fans who enjoy the genre. Although the MMO market is the hot topic right now, people still enjoy a solid story-based experience and rich worlds. We ended up going down the single-player route after we broke down the RPG experience we wanted to provide. We wanted to provide a rich and deep story in a non-linear structure. Then we chose to focus on one character as we felt it was the best way to deliver this story-based experience. Finally, our goal is to set a benchmark in PC RPG combat with interesting tactical options and hundreds of animations to bring the real-time combat to life. All those factors led us back to a single-player experience. Oblivion’s recent success shows the strength of the single-player-oriented RPG genre and verifies for us even further that we are headed in the right direction. We think there will always be a small group of developers that will dedicate themselves to this genre in one way or another, and our goal is to be one of them. </blockquote>
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The funny thing about the question is that I'm pretty sure more single player CRPGs came out within the last few years than MMORPGs.
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
There's <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=9889">an interview</a> with the creators of <A href="http://www.thewitcher.com">The Witcher</a> over at <A href="http://www.firingsquad.com/">FiringSquad</a>. The questions are pretty cookie-cutter, such as <i>What makes Witcher different?</i>, <i>Will there be a demo?</i>, and other fun things. Here's a clip:
<br>
<blockquote><b>FiringSquad: Single player RPGs have been few and far between lately but there seems to be a resugance in this field with Neverwinter Nights 2, Elder Scrolls IV Oblivion and Gothic 3 all due out this year. Why do you think that single player oriented RPGs have come back into favor?
<br>
<br>
Gary Keith:</b> As we knew going into The Witcher, there is a very large audience of fans who enjoy the genre. Although the MMO market is the hot topic right now, people still enjoy a solid story-based experience and rich worlds. We ended up going down the single-player route after we broke down the RPG experience we wanted to provide. We wanted to provide a rich and deep story in a non-linear structure. Then we chose to focus on one character as we felt it was the best way to deliver this story-based experience. Finally, our goal is to set a benchmark in PC RPG combat with interesting tactical options and hundreds of animations to bring the real-time combat to life. All those factors led us back to a single-player experience. Oblivion’s recent success shows the strength of the single-player-oriented RPG genre and verifies for us even further that we are headed in the right direction. We think there will always be a small group of developers that will dedicate themselves to this genre in one way or another, and our goal is to be one of them. </blockquote>
<br>
The funny thing about the question is that I'm pretty sure more single player CRPGs came out within the last few years than MMORPGs.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>