Tags: Elder Scrolls III: Bloodmoon
<A href="http://www.jsonline.com/">JSOnline</a> has updated their <A href="http://www.jsonline.com/enter/homeenter/videos/feb03/120808.asp">interview</a> with the boys behind <A href="http://www.morrowind.com">Morrowind</a> and it's upcoming expansion about the werewolves:
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<blockquote>Q. Are there any major changes to casual NPC behavior, like them sitting in chairs or going to sleep in their beds?
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A. No, they don't do that stuff. That is fairly complicated at this stage, to have them interact at that level. The mining colony that gets built lets some people come and go, so that adds some extra activity.</blockquote>
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Yeah, I admit, not the most interesting question there, but it was hard to find a new one that was decent.
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Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
<A href="http://www.jsonline.com/">JSOnline</a> has updated their <A href="http://www.jsonline.com/enter/homeenter/videos/feb03/120808.asp">interview</a> with the boys behind <A href="http://www.morrowind.com">Morrowind</a> and it's upcoming expansion about the werewolves:
<br>
<br>
<blockquote>Q. Are there any major changes to casual NPC behavior, like them sitting in chairs or going to sleep in their beds?
<br>
<br>
A. No, they don't do that stuff. That is fairly complicated at this stage, to have them interact at that level. The mining colony that gets built lets some people come and go, so that adds some extra activity.</blockquote>
<br>
<br>
Yeah, I admit, not the most interesting question there, but it was hard to find a new one that was decent.
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>