Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview More Bloodmoon stuff at JSOnline

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,152
Location
Behind you.
Tags: Elder Scrolls III: Bloodmoon

<A href="http://www.jsonline.com/">JSOnline</a> has updated their <A href="http://www.jsonline.com/enter/homeenter/videos/feb03/120808.asp">interview</a> with the boys behind <A href="http://www.morrowind.com">Morrowind</a> and it's upcoming expansion about the werewolves:
<br>
<br>
<blockquote>Q. Are there any major changes to casual NPC behavior, like them sitting in chairs or going to sleep in their beds?
<br>
<br>
A. No, they don't do that stuff. That is fairly complicated at this stage, to have them interact at that level. The mining colony that gets built lets some people come and go, so that adds some extra activity.</blockquote>
<br>
<br>
Yeah, I admit, not the most interesting question there, but it was hard to find a new one that was decent.
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
 

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
Sigh.

It shows how far computer games have gone when such a focus is put on graphics and visual appeal of evironments, but so little put on any level of interactivity or immersiveness.

Take for example, Ultima VI, from I believe 1992, 11 years ago.
Those PCs slept, went home, went to work, periodically ate food.
Sure the graphics are better, but gameplay, plot, and dialogue have been thrown largely to the wayside.

And unfortunately, that seems to be what the masses love, and what publishers pay attention to.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,152
Location
Behind you.
Well, Prelude to Darkness does that, it was released last year. Gothic 2 will most likely do that since the first one did that.

I can see an upside and a downside to it. It's interesting to watch NPCs go about their business, which adds a good deal of atmosphere. On the other hand, resting until shops open all the time can get annoying. However, I doubt a lot of devs actually worry too much about the annoyance part of it, and settle in to the It's just easier not to script a living town thing.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Same shit, different box. Tell me, Bethesda, is it really all that hard to do real dialog?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom