Tags: Oxygen
<A href="http://projectoxygen.sourceforge.net/">Oxygen</a> has been updated to <a href="https://sourceforge.net/project/showfiles.php?group_id=72873">version 0.0.5</a> for those interested in seeing a little preview of what's in store for this space trading, combat CRPG. Here's what's new in this version:
<br>
<br>
<ul><b>Changes:
<br>
:code</b><li>the spaceport view now has a different FPS than the main game.</li><li>converted the objcontainer : spaceobj/effects/ships/projectiles from vectors to lists, and all objcontainers functions are managed via obj pointer.</li><li>wrote a function which writes the keysettings to the cfg.</li><li>sorted the cfg read method, and added audio configuration to the cfg. (for safety reasons, i've disabled them all except for 'Enable = x'.</li><li>removed the old gui, and applied the new one to the temporary infobox (to remove several bugs).</li>
<br>
<br>
<b>:space stations</b><li>activated the info/stats buttons, manipulating the infomenu text.</li><li>created the shopkeeper screen.</li><li>retextured the console menu.</li><li>created a splitbuffer to text function in gui_text, for the infobox.</li><li>added scrolling vectors, and scroll/erase/reset functions in gui_text.</li>
<br>
<br>
<b>:space</b><li>found a better, more balanced asteroid generation method, and enabled asteroid generation again.</li>
<br>
<br>
<b>:interface</b><li>the targetcycles are controlled better, the target doesn't change when another asteroid is destroyed anymore.</li><li>when the targetted item is destroyed, targetNone is called.
<br>
<br>
<b>:ships</b><li>made the oxygen ship a part of shiplist.</li><li>added the ships velocity to projectiles, to get rid of that unrealistic projectile movement. (however missile homing isn't optimized for it, the missile "doesn't" know of the added velocity yet).</li>
<br>
<br>
<b>:sound</b><li>created an object which handle raw sounds passed in, loading/unloading on the fly.</li><li>added a loop function, and a terminator for gui_text (for the scroll effect in the weapon shop).</li><li>added several sounds to the game. (shooting, targetting, explosions, hit, and several menue effects)</li></ul>
<br>
<br>
Additionally, the <A href="http://projectoxygen.sourceforge.net/art/art.html">art section</a> has been updated as well with a picture of a shopkeeper.
<A href="http://projectoxygen.sourceforge.net/">Oxygen</a> has been updated to <a href="https://sourceforge.net/project/showfiles.php?group_id=72873">version 0.0.5</a> for those interested in seeing a little preview of what's in store for this space trading, combat CRPG. Here's what's new in this version:
<br>
<br>
<ul><b>Changes:
<br>
:code</b><li>the spaceport view now has a different FPS than the main game.</li><li>converted the objcontainer : spaceobj/effects/ships/projectiles from vectors to lists, and all objcontainers functions are managed via obj pointer.</li><li>wrote a function which writes the keysettings to the cfg.</li><li>sorted the cfg read method, and added audio configuration to the cfg. (for safety reasons, i've disabled them all except for 'Enable = x'.</li><li>removed the old gui, and applied the new one to the temporary infobox (to remove several bugs).</li>
<br>
<br>
<b>:space stations</b><li>activated the info/stats buttons, manipulating the infomenu text.</li><li>created the shopkeeper screen.</li><li>retextured the console menu.</li><li>created a splitbuffer to text function in gui_text, for the infobox.</li><li>added scrolling vectors, and scroll/erase/reset functions in gui_text.</li>
<br>
<br>
<b>:space</b><li>found a better, more balanced asteroid generation method, and enabled asteroid generation again.</li>
<br>
<br>
<b>:interface</b><li>the targetcycles are controlled better, the target doesn't change when another asteroid is destroyed anymore.</li><li>when the targetted item is destroyed, targetNone is called.
<br>
<br>
<b>:ships</b><li>made the oxygen ship a part of shiplist.</li><li>added the ships velocity to projectiles, to get rid of that unrealistic projectile movement. (however missile homing isn't optimized for it, the missile "doesn't" know of the added velocity yet).</li>
<br>
<br>
<b>:sound</b><li>created an object which handle raw sounds passed in, loading/unloading on the fly.</li><li>added a loop function, and a terminator for gui_text (for the scroll effect in the weapon shop).</li><li>added several sounds to the game. (shooting, targetting, explosions, hit, and several menue effects)</li></ul>
<br>
<br>
Additionally, the <A href="http://projectoxygen.sourceforge.net/art/art.html">art section</a> has been updated as well with a picture of a shopkeeper.