Tags: Geneforge 4; Jeff Vogel; Spiderweb Software
There's a <A href="http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=19;t=001021;p=">post</a> from <B>Jeff Vogel</b> over at <a href="http://www.ironycentral.com">Irony Central</a>, which are his main forums for all he does, concerning how <a href="http://www.spiderwebsoftware.com/">Geneforge 4</a> will be. Here's the whole tamale:
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<blockquote>Despite a new infant, food poisoning, and general inertia, I've now completed the first 5 areas of Geneforge 4. I have a lot better idea of the shape the game is going to take. I hope to have actual screen shots and PR available in a month or two.
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The game will be smaller in size than Geneforge 3, but with a much higher plot density. I've tried to make the game have a more intricate plot and more involved quest chains, battles, and characters. I have some concern that the amount of talky interaction in the game will cost me hack-n-slash gamer money, and this bums me out, but it ended up being the sort of game I wanted to write, so here we are.
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Avernum 4's relative success bought me some extra time, and, when I wasn't spending that time parenting, I spent it polishing Geneforge 4 and reworking a lot of stuff that was overdue for it. I added a lot of polish to the graphics, to the item system, and to the creations for starters.
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There will be some weather effects. They have no effect on gameplay whatsoever. They're just pretty.
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There are five basic rebel character types. Four of them are human. As said before, their are 3 new creations and eight new spells. I am also making some major changes to the alternate creation types to make them more interesting.
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The game still tracks your allegiance to one side or the other, but the system is now based far more on actions and less on conversation. A lot of encounters have a pro-rebel and a pro-shaper resolution.
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Still hope to have it out for the Mac by Christmas.</blockquote>
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Kind of a shame weather won't affect gameplay, but at least he's up front about that. Of course, he could counter the hack-and-slash lovers not finding enough to hack and/or slash with fun, random dungeons or job boards that spawn new encounters assuming there's time for that.
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Thanks, <b>Wizard</b>!
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There's a <A href="http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=19;t=001021;p=">post</a> from <B>Jeff Vogel</b> over at <a href="http://www.ironycentral.com">Irony Central</a>, which are his main forums for all he does, concerning how <a href="http://www.spiderwebsoftware.com/">Geneforge 4</a> will be. Here's the whole tamale:
<br>
<blockquote>Despite a new infant, food poisoning, and general inertia, I've now completed the first 5 areas of Geneforge 4. I have a lot better idea of the shape the game is going to take. I hope to have actual screen shots and PR available in a month or two.
<br>
<br>
The game will be smaller in size than Geneforge 3, but with a much higher plot density. I've tried to make the game have a more intricate plot and more involved quest chains, battles, and characters. I have some concern that the amount of talky interaction in the game will cost me hack-n-slash gamer money, and this bums me out, but it ended up being the sort of game I wanted to write, so here we are.
<br>
<br>
Avernum 4's relative success bought me some extra time, and, when I wasn't spending that time parenting, I spent it polishing Geneforge 4 and reworking a lot of stuff that was overdue for it. I added a lot of polish to the graphics, to the item system, and to the creations for starters.
<br>
<br>
There will be some weather effects. They have no effect on gameplay whatsoever. They're just pretty.
<br>
<br>
There are five basic rebel character types. Four of them are human. As said before, their are 3 new creations and eight new spells. I am also making some major changes to the alternate creation types to make them more interesting.
<br>
<br>
The game still tracks your allegiance to one side or the other, but the system is now based far more on actions and less on conversation. A lot of encounters have a pro-rebel and a pro-shaper resolution.
<br>
<br>
Still hope to have it out for the Mac by Christmas.</blockquote>
<br>
Kind of a shame weather won't affect gameplay, but at least he's up front about that. Of course, he could counter the hack-and-slash lovers not finding enough to hack and/or slash with fun, random dungeons or job boards that spawn new encounters assuming there's time for that.
<br>
<br>
Thanks, <b>Wizard</b>!
<br>