Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Sea Dogs 2 interview at Daily Game

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Bethesda Softworks; Pirates of the Carribean

<a href="http://www.dailygame.net/">Daily Games</a> have done a little <A href="http://www.dailygame.net/Articles/interviews/archives/000413.html">interview</a> with <A href="http://www.bethsoft.com/">Bethesda</a> about <A href="http://seadogs2.bethsoft.com/">Sea Dogs 2</a>, that wacky pirates CRPG. Here's a taste:
<br>
<br>
<blockquote><b>Does Sea Dogs II offer multiple campaigns, as in the original?</b>
<br>

<br>
You play the game as one of two characters - Danielle or Blaze - and the campaign is slightly different depending on the character you choose. We felt that the different storylines in the original Sea Dogs provided a lot of gameplay options, but it confused some folks as they switched between sides, and it was difficult to tell which areas were "roped off" to the character or which quests were no longer available.
<br>
<br>
So in Sea Dogs II we still have different forces fighting for control, but the storyline is the same. Much like in Morrowind, these groups perhaps change your perspective on the main quest and how you go about completing it, but they don?t change the quest itself.
<br>
<br>
The way we handle it in Sea Dogs II is to provide you with a structured main quest that is easy to follow. This provides the "greased rails" for people who are interested in sitting down with a game and finishing it over a defined period of time. In addition, Sea Dogs II provides a lot of off-the-beaten-path quests and randomly generated quests (based on the stats of your character and ship at the time), which provide endless amounts of open-ended gameplay. In that sense, it's a lot like Morrowind in that you can go where you want and just have fun doing things and living in the world. At the same time, the main story is very structured and streamlined for the gamer who doesn't want to play for 200 hours ... they just want to play, have fun and finish.</blockquote>
<br>
<br>
Open ended gameplay is always a good thing to sport if done well. Even if it's not done well, hey, pirates and ships, baby!
<br>
<br>
Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Yeah, I have to admit, Blaze has to be the silliest name for a pirate ever. I'm kind of curious if you can change that name.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom