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Preview The Outer Worlds Character Creation, Gameplay and Interviews with Leonard Boyarsky and Nitai Poddar

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Tags: Brian Heins; Charles Staples; Leonard Boyarsky; Nitai Poddar; Obsidian Entertainment; The Outer Worlds

It turns out that Monday's The Outer Worlds first 20 minutes gameplay video at IGN was just the opening shot in a final press tour before the game comes out next week. Over the past two days additional gameplay footage has been showing up all over the place, now including character creation (which contains no "geometric shapes" whatsoever by the way). Guess it wasn't that big of a secret after all. At Giant Bomb and GameSpot, Leonard Boyarsky and straight-talking narrative designer Nitai Poddar arrived to provide commentary. Giant Bomb's video consists of the game's first 70 minutes, while GameSpot's video offers a look at some new early game areas and includes a glimpse of the Halcyon system world map.



Besides gameplay, Leonard and Nitai also showed up to talk about The Outer Worlds on IGN and Game Informer's weekly podcast shows.



There were also interviews with Brian Heins and Charles Staples published over at Wccftech and Den of Geek, and it wouldn't surprise me if more videos showed up over the weekend too. We're told that reviews of The Outer Worlds will start coming out on October 22nd, so expect more theatrics.
 

Falksi

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Whether folk think it looks good or bad, I'll say this - it looks like it's been done a million times before. Stylistically it's just a homage to sci-fi in various media which we've all seen and interacted with time after time.

Could end up being a cracking game regardless, but fuckinghell they need some creativity in their team. There's simply nothing fresh here.
 

Morkar Left

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Tbh it looks like they stole the engine and space/scifi art assets from New Vegas / F3 and made their own game out of it...
 

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Whether folk think it looks good or bad, I'll say this - it looks like it's been done a million times before.
I've been saying this for months now. If we are of the same opinion, this is saying something.

We sincerely believe that it’s better for the artist to leave the art undone if it’s not good. Look at your Steam library. Nobody needs another game released. We don’t want to work on just another game. What we need is a masterpiece, and so we do what we must.
https://zaumstudio.com/2017/08/02/intriguing-indigraze-interview/
 
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