It is a clear rip-off of the dialogue system Perfect Assassin used. There you could choose from being friendly, neutral, less than friendly and sticking a gun in their face.
Grolier Interactive should sue.
Kingpin: Life of Crime used a similar system. I think there was positive/negative/special, and likewise there were reaction modifiers if you pointed weapons at people.
It could be combined with a radianter AI system to make for very interesting conversations. You pick the mood and your stats and skills are rolled together to see how well you pull it off.
It's interesting that they're trying "new" things, but I can't help but think that this sort of step is just going to completely homogenise the social interactions of the game. How long before developers start doing away with dialogue altogether in favour of Sims babble?
That sounds damned weird. I'd like to see it in action - I guess I'm a terrible optimist for interpreting that as tentatively interesting.
Because it's fucking Gamespy, they do a really bad job of explaining it. For instance, let's examine the following passage.
Gamespy said:
You'll be able to interact with any character you meet in the game, but rather than simply selecting a phrase from a standard menu (like you did in Jade Empire and KotOR), you'll be able to use the analog stick to point to any one of several phrases around a wheel.
So, from that explanation, it's a radial menu with phrases, instead of a standard menu with phrases. Fucking top notch reporting there, guys!
Gamespy said:
If that sounds confusing, it's because, at first, it's hard to get your head around the concept.
I'm sure it takes even the lowest form of sentient life form about half a second to grasp it. Is there any chance of showing it to, like, a primate of some kind, and getting them to explain it?
Gamespy said:
However, while previous games made you wait until the other character finished speaking, you'll be able to select your response at any time, allowing you to carry on a full conversation in real time.
Wait, wait, wait. So like Fallout, and countless other games where you can override the VO by selecting a dialogue option at any time,
except it queues it instead of interrupting? OMFG THE INNOVBATSHUN@!!1@!!
Gamespy said:
A moving camera will focus on whichever character is speaking, and you'll actually be able to hear your character's voice and see him talk, which is another departure from BioWare's other games.
sekshun8 said:
OMFG THE INNOVBATSHUN@!!1@!!
Cunts.
I'd been forgetting how much I loathe Bioware, and funnily enough, Gamespy too. Let's hope Bethesda decide to detonate a nuclear weapon at next E3 as a Fallout 3 promotion.
[edit]
Gamespy said:
Will BioWare's unprecedented hot streak continue with the release of this epic sci-fi RPG?
I'm not a violent man, but if I heard someone voice this out loud, or witnessed them write it, I'd probably snap.