Tags: Darkstar One
<a href="http://www.gamersinfo.net/">GamersInfo</a> has a brief few paragraphs arranged in a <A href="http://www.gamersinfo.net/index.php?art/id:1066">preview fashion</a> about <a href="http://www.ascaron.com/gb/index.html">Ascaron</a>'s upcoming space flight CRPG, <a href="http://www.darkstar-one.com/">Darkstar One</a>. Here's a snippet on levelling up:
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<blockquote>In Darkstar One, unlike other games, it is the ship itself that is the class definer not the player. What makes this game truly unique is where most games have the player leveling a character it is the ship and the ship's abilities that improve over time, or “level†in DarkStar One. For example, the ship is modular and as such can be scaled to meet the player’s needs; this makes the ship extremely versatile and able to fit any player’s style of play. An example of this would be to take a player who loves to explore and wants a ship that will be able to survive if you end up somewhere you shouldn’t be. You can do that or conversely you could create a very fast and lightly armored ship that packs allot of firepower, its all up to you.</blockquote>
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Good example of how <i>not</i> to explain things so they sound different from any other space ship game.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href="http://www.gamersinfo.net/">GamersInfo</a> has a brief few paragraphs arranged in a <A href="http://www.gamersinfo.net/index.php?art/id:1066">preview fashion</a> about <a href="http://www.ascaron.com/gb/index.html">Ascaron</a>'s upcoming space flight CRPG, <a href="http://www.darkstar-one.com/">Darkstar One</a>. Here's a snippet on levelling up:
<br>
<blockquote>In Darkstar One, unlike other games, it is the ship itself that is the class definer not the player. What makes this game truly unique is where most games have the player leveling a character it is the ship and the ship's abilities that improve over time, or “level†in DarkStar One. For example, the ship is modular and as such can be scaled to meet the player’s needs; this makes the ship extremely versatile and able to fit any player’s style of play. An example of this would be to take a player who loves to explore and wants a ship that will be able to survive if you end up somewhere you shouldn’t be. You can do that or conversely you could create a very fast and lightly armored ship that packs allot of firepower, its all up to you.</blockquote>
<br>
Good example of how <i>not</i> to explain things so they sound different from any other space ship game.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>