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Development Info Kalyp updated to version 0.3.3

Saint_Proverbius

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Tags: Kalyp

<A href="http://kalyp.sourceforge.net/">Kalyp</a>, the Java based roguelike, has been updated to <A href="https://sourceforge.net/project/showfiles.php?group_id=72817">version 0.3.3-alpha</a> for those interested in taking one for a spin that isn't <a href="http://www.nethack.org">Nethack</a>, <A href="http://www.adom.de/">ADoM</a>, or <a href="http://www.phial.com/angband/">Angband</a>. Here's a list of what's new:
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<ul><b>Some improvements:</b>
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<li>Monster AI: basic finite state machine implementation</li><li>Generic identification by using/identifying items, potions, scrolls and rings have generic descriptions before identified</li><li>Potion of gain level added</li><li>Character levels and experience</li><li>Gold pieces</li><li>Potion of monster detection added</li><li>Potion of item detection added</li><li>Magical bonus affects weapons and armor</li><li>Cursed/uncursed/blessed items</li><li>Rings added (ring of protection)</li><li>Putting on/taking off a ring added</li><li>Line-of-Sight affected by tile lighting</li><li>Scroll of mapping added</li><li>Tool items and applying added</li></ul>
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This is why I like changelogs. <i>Added rings</i> followed by the ever popular <i>Added ability to put on a ring and remove it</i>. Always good for at least a smile.
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Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
 

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