Tags: Arx Fatalis
There's a <A href="http://www.gameindustry.com/reviews/030325arxfatalis.asp">review</a> of <A href="http://www.arxfatalis-online.com">Arx Fatalis</a> on <a href="http://www.gameindustry.com/">Game Industry News</a>.
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<blockquote>The combat interface also needs work. There is no health bar or any indication as to how your opponent is doing, so there is no way to determine whether or not you actually have a chance to fight a creature and win. There is also no targeting. The game booklet says to try and aim for an opponents weak spots, but since you can't aim, that advice is a little silly. Also, you have to "hold your swing" to get maximum power from it. Basically the longer you hold it, the more damage you will do. So of course you run around the dungeon with your axe over your head, waiting for a creature to pop out. That's extremely silly. </blockquote>
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Welcome to first person perspective.
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Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>
There's a <A href="http://www.gameindustry.com/reviews/030325arxfatalis.asp">review</a> of <A href="http://www.arxfatalis-online.com">Arx Fatalis</a> on <a href="http://www.gameindustry.com/">Game Industry News</a>.
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<blockquote>The combat interface also needs work. There is no health bar or any indication as to how your opponent is doing, so there is no way to determine whether or not you actually have a chance to fight a creature and win. There is also no targeting. The game booklet says to try and aim for an opponents weak spots, but since you can't aim, that advice is a little silly. Also, you have to "hold your swing" to get maximum power from it. Basically the longer you hold it, the more damage you will do. So of course you run around the dungeon with your axe over your head, waiting for a creature to pop out. That's extremely silly. </blockquote>
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Welcome to first person perspective.
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<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>