Tags: Mirage Interactive; Weird Wars: The Unknown Episode of World War II
Thanks to <b>Ausir</b>, we've scored ourselves <a href="http://www.rpgcodex.com/content.php?id=50">an interview</a> with the wacky Polish guys at <A href="http://www.mirage.com.pl/">Mirage</a> who just dig the hell out of the <i>World War 2 setting</i>. In fact, they're working on a sequel of sorts to <A href="http://aw.gry-online.pl/">Another War</a>, which is what this is all about! We even got ourselves some <a href="http://www.rpgcodex.com/gallery.php?game=anotherwar2">lovely screenshots</a> of this title-in-progress.
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<blockquote><i>7.) Another War offered little interaction with the surrounding world, which was closer to adventure games than to cRPGs. Will it change in AW2? Can we expect the game to be less linear?</i>
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The main quest, like in AW, will have many solutions known from adventure games - gathering information and solving sub-quests. Let's face it, it's like in many other cRPGs, where the linearity is masked by being able to choose the sequence in which we solve the quests. For us much more important was to create an interesting plot for the main quest. It does not mean the game will be completely linear - the player will be able to take side-quests, which don't influence the main plot directly.</blockquote>
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<div align="center"><a href="http://www.rpgcodex.com/screenshot.php?game=anotherwar2&shot=4"><img src="http://www.rpgcodex.com/images/screenshots/anotherwar2/screen0093tb.jpg" height="150" width="200"></a> <a href="http://www.rpgcodex.com/screenshot.php?game=anotherwar2&shot=5"><img src="http://www.rpgcodex.com/images/screenshots/anotherwar2/screen0094tb.jpg" height="150" width="200"></a></div>
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Too bad about the lack of <i>turn based</i> though. I think that's the number one issue in <A href="http://aw.gry-online.pl/">Another War</a>.
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However, thanks to the nice chaps at <A href="http://www.mirage.com.pl/">Mirage</a>, <b>Pawel Smyla</b> and <b>Lukasz Gorny</b>, for the info and screens!
Thanks to <b>Ausir</b>, we've scored ourselves <a href="http://www.rpgcodex.com/content.php?id=50">an interview</a> with the wacky Polish guys at <A href="http://www.mirage.com.pl/">Mirage</a> who just dig the hell out of the <i>World War 2 setting</i>. In fact, they're working on a sequel of sorts to <A href="http://aw.gry-online.pl/">Another War</a>, which is what this is all about! We even got ourselves some <a href="http://www.rpgcodex.com/gallery.php?game=anotherwar2">lovely screenshots</a> of this title-in-progress.
<br>
<br>
<blockquote><i>7.) Another War offered little interaction with the surrounding world, which was closer to adventure games than to cRPGs. Will it change in AW2? Can we expect the game to be less linear?</i>
<br>
<br>
The main quest, like in AW, will have many solutions known from adventure games - gathering information and solving sub-quests. Let's face it, it's like in many other cRPGs, where the linearity is masked by being able to choose the sequence in which we solve the quests. For us much more important was to create an interesting plot for the main quest. It does not mean the game will be completely linear - the player will be able to take side-quests, which don't influence the main plot directly.</blockquote>
<br>
<br>
<div align="center"><a href="http://www.rpgcodex.com/screenshot.php?game=anotherwar2&shot=4"><img src="http://www.rpgcodex.com/images/screenshots/anotherwar2/screen0093tb.jpg" height="150" width="200"></a> <a href="http://www.rpgcodex.com/screenshot.php?game=anotherwar2&shot=5"><img src="http://www.rpgcodex.com/images/screenshots/anotherwar2/screen0094tb.jpg" height="150" width="200"></a></div>
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<br>
Too bad about the lack of <i>turn based</i> though. I think that's the number one issue in <A href="http://aw.gry-online.pl/">Another War</a>.
<br>
<br>
However, thanks to the nice chaps at <A href="http://www.mirage.com.pl/">Mirage</a>, <b>Pawel Smyla</b> and <b>Lukasz Gorny</b>, for the info and screens!