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Preview Titan Quest hands-on at GameSpot

Saint_Proverbius

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Tags: Titan Quest

There's a <A href="http://www.gamespot.com/pc/rpg/titanquest/news.html?sid=6152224&mode=previews">preview</a> over at <a href="http://www.gamespot.com">GameSpot</a> about <A href="http://www.titanquest.com">Titan Quest</a>. It covers the classes, the combat, and other things you might expect. Anyway, here's a few things about the dual class system:
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<blockquote>The unique thing about Titan Quest is that instead of forcing you to play one specific class, it lets you select two "masteries" to create a unique class, such as a magic-casting fighter, or a rogue that can tap into storm magic. These masteries revolve around a particular type of warfare or magic, and each is powerful on its own, but when every player is able to combine any two masteries together, it's a good bet that most characters in the game are going to wind up being fundamentally different from one another. Add to this the fact that each mastery has 20 different skills to explore, and you wind up with a considerable amount of customization options and replayability.</blockquote>
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Of course, the problem with that notion is that it really ends up feeling like you're playing two classes at once rather than building your own. That's why a skill based system trumps it. It actually feels like less replay value than more once you figure this out.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Sol Invictus

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You'd be wrong in that regard. You don't feel like you are building two separate classes at the same time because this isn't Guild Wars and each class's skills actually integrate fluidly in Titan Quest. Each class is varied enough in skills that there are a myriad of ways for you to consider building your character.

For example, the Earth class favors both magic-oriented characters with its fire spells as well as melee and even ranged characters with its weapon damage upgrades, melee shield and a summonable magma golem that you can upgrade with new skills.

It really is a skill based system restricted to categories like 'Earth', and 'Air', rather than a typical class based system in which you have your 'Seraphim' and 'Vampiress'. You're not playing two different types of characters at once.

In fact, I'd say it's a pretty bad idea to max out all the skills of a single class (this is an option, by the way) because there is just no point in taking spearfighting as well as bows if you take the 'Wilderness' class or whatever it's called. Most classes compliment every style of play.
 

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