Hi
Hi guys!
First off I´m glad you like the graphics - although screenshots are uncompareable to the game in motion. Some games look better on screenshots, others better when playing and this one belongs to the second group. Bad now, but good for playing - and I guess that´s more important.
About the menu:
Zetor translated it very well ("Fliegen" is really the german word for flying, not slang). What else do you want to know about it - it´s the most simple menu in the entire game I guess. If you click at "Talk" you can speak with Jason about different things, if you click at "Fly" you can select a destination in the Wastelands or wherever and go there. If you click at "Cancel", you´ll leave him. If you miss a button to make love to him or so because that may be an option in reality I´m sorry :wink: - but if we missed something important just say it! BTW: The options are different according to which NPC you select. For example, a Doc might have "Heal" instead of "Fly".
About the look of Johnson - he´s just one of four options, if you don´t like dark long trenchcoats play someone else. In fact it´s not easy to create a unique looking character of this size - some say he looks like Arnold Schwarzenegger, other compare him to Neo, others think he looks similar to that guy from Deux Ex - there are even some which say he looks like me! I think he looks fine (wherever he looks like me or not :wink: ). The truth is that I had one of my old Shadowrun characters in mind when working on his look - I guess there are a lot of "dark future heroes" that might have inspired me when I created him, but in the end he´s just Johnson, a burned-out ex-special force agent who has to start a new life in the shadows. Not a guy who wants to rescue the world.
I´m already interested with which computer characters / real actors the other characters will be compared...
In general:
I don´t want to tell you something wrong just because we are here at rpgcodex, I think you deserve the truth - RA is not Fallout in any way, except for the similar scenario. Maybe the bad news for some of you, I know. On the other hand: It´s definatly not like Harbinger as well
And to answer Vault Dweller´s question: I preordered a copy and got it the day it was released in the USA (well, shipping was twice as expensive as the game but it kept what it promised :wink: ).
Especially as the other playable characters appear as NPCs, character interaction is not unimportant in RA, however, it would be wrong to think that´s what the game is about. On the other hand there are mental attributes, tons of skills etc. so it´s much more than a top down shooter. In fact we don´t want to fit into any drawer. It´s just a game as we think it should be, and we hope you´ll like it as well.
BTW: There are real dialogs once you click at one of these main points, and I guess we´ll change them to real dialogs as well. Anyway - maybe I´m wrong, but except for "Do you sell weapons" and some different "good byes" there wasn´t much to talk about in Fallout (now I´m dead...).