- Joined
- Jan 28, 2011
- Messages
- 99,616
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller
The latest Colony Ship development update is brief but brings good news. The game's opening chapter is now playable from start to finish and looking good. Vault Dweller plans to continue playtesting and improving it over the next four weeks, but he believes the Early Access build is on track for release in mid March. The update includes a batch of screenshots from the game's opening moments in the Pit, which looks better than ever.
As the title says, the first chapter is finally playable and it looks and feels pretty good. It's another major milestone as there's a huge difference between calling up some scripts to test a quest or check dialogues and actually playing the chapter from start to finish.
Next step - playtesting it internally (that's what I'm doing now), improving the locations and visuals (until now the focus was on quests and scripting), adding more dialogues and events, and expanding options where appropriate. I assume we'll spend the next 4 weeks doing that, then see where we're at. So far it looks like we're on track to release the first chapter in mid March, but time will tell.
See you in a month.
Excellent. Let's hope there are no last minute issues.
The latest Colony Ship development update is brief but brings good news. The game's opening chapter is now playable from start to finish and looking good. Vault Dweller plans to continue playtesting and improving it over the next four weeks, but he believes the Early Access build is on track for release in mid March. The update includes a batch of screenshots from the game's opening moments in the Pit, which looks better than ever.
As the title says, the first chapter is finally playable and it looks and feels pretty good. It's another major milestone as there's a huge difference between calling up some scripts to test a quest or check dialogues and actually playing the chapter from start to finish.
Next step - playtesting it internally (that's what I'm doing now), improving the locations and visuals (until now the focus was on quests and scripting), adding more dialogues and events, and expanding options where appropriate. I assume we'll spend the next 4 weeks doing that, then see where we're at. So far it looks like we're on track to release the first chapter in mid March, but time will tell.
See you in a month.