- Joined
- Jan 28, 2011
- Messages
- 100,506
![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I support RPG Zombie Vapourware! Dead State](/forums/smiles/campaign_tags/campaign_deadstate.png)
![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![What does one badge matter? Torment: Tides of Numenera](/forums/smiles/campaign_tags/campaign_tidesofnumenera_cmcc.png)
![I support prestigious turn-based combat in a post-apocalyptic environment. Wasteland 2](/forums/smiles/campaign_tags/campaign_wasteland2.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller
The latest Colony Ship development update is brief but brings good news. The game's opening chapter is now playable from start to finish and looking good. Vault Dweller plans to continue playtesting and improving it over the next four weeks, but he believes the Early Access build is on track for release in mid March. The update includes a batch of screenshots from the game's opening moments in the Pit, which looks better than ever.
![](https://rpgcodex.net/gallery/17455_500.jpg)
![](https://rpgcodex.net/gallery/17454_thumb.jpg)
As the title says, the first chapter is finally playable and it looks and feels pretty good. It's another major milestone as there's a huge difference between calling up some scripts to test a quest or check dialogues and actually playing the chapter from start to finish.
Next step - playtesting it internally (that's what I'm doing now), improving the locations and visuals (until now the focus was on quests and scripting), adding more dialogues and events, and expanding options where appropriate. I assume we'll spend the next 4 weeks doing that, then see where we're at. So far it looks like we're on track to release the first chapter in mid March, but time will tell.
See you in a month.
Excellent. Let's hope there are no last minute issues.
The latest Colony Ship development update is brief but brings good news. The game's opening chapter is now playable from start to finish and looking good. Vault Dweller plans to continue playtesting and improving it over the next four weeks, but he believes the Early Access build is on track for release in mid March. The update includes a batch of screenshots from the game's opening moments in the Pit, which looks better than ever.
![](https://rpgcodex.net/gallery/17448_500.jpg)
![](https://rpgcodex.net/gallery/17455_500.jpg)
![](https://rpgcodex.net/gallery/17449_thumb.jpg)
![](https://rpgcodex.net/gallery/17450_thumb.jpg)
![](https://rpgcodex.net/gallery/17451_thumb.jpg)
![](https://rpgcodex.net/gallery/17452_thumb.jpg)
![](https://rpgcodex.net/gallery/17453_thumb.jpg)
![](https://rpgcodex.net/gallery/17454_thumb.jpg)
As the title says, the first chapter is finally playable and it looks and feels pretty good. It's another major milestone as there's a huge difference between calling up some scripts to test a quest or check dialogues and actually playing the chapter from start to finish.
Next step - playtesting it internally (that's what I'm doing now), improving the locations and visuals (until now the focus was on quests and scripting), adding more dialogues and events, and expanding options where appropriate. I assume we'll spend the next 4 weeks doing that, then see where we're at. So far it looks like we're on track to release the first chapter in mid March, but time will tell.
See you in a month.