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Game News The Outer Worlds: Murder on Eridanos expansion revealed, coming March 17th

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Megan Starks; Nitai Poddar; Obsidian Entertainment; The Outer Worlds; The Outer Worlds: Murder on Eridanos; Tim Cain

You might be excused for forgetting that there was another expansion DLC for The Outer Worlds still on the way after the game was released on Steam and GOG back in October. We've known since last summer that the second expansion would be titled Murder on Eridanos and last month's Take-Two Interactive quarterly earnings call revealed that its release was imminent. Yesterday Obsidian finally unveiled Murder on Eridanos. As the title suggests, it's a murder mystery in which the player character is summoned to a Rizzo's corporate facility located on a series of floating islands orbiting gas giant Eridanos in order to investigate the death of famed actress and corporate spokeswoman Ruth Bellamy (aka Halcyon Helen). Instead of an announcement trailer, Obsidian released the expansion's rather fancy opening cinematic, which shows us the actress' untimely demise on the set of one her serials.



A number of press outlets got to take a look at Murder in Eridanos and speak with some of its developers, including the expansion's director Megan Starks as well as Tim Cain and narrative designer Nitai Poddar. It sounds more interesting and less combat-centric than Peril on Gorgon. Over the course of the story, the player will have to investigate a number of suspects and eventually decide which one to accuse of the murder (though silly players can also choose to accuse themselves). Gameplay-wise, the expansion features an increased level cap, new perks and flaws, and new gear including three more science weapons. Instead of audio logs, the gimmick this time is the Discrepancy Amplifier, a crime scene scanning tool that speaks to the player and can also be used as a weapon. Like Peril on Gorgon, the expansion also features more impressive environment design than the base game, with a few of the previews singling out the towering hotel where the investigation begins for particular praise. Here's the list of all the previews and interviews published yesterday, several of which also include gameplay footage.

The Outer Worlds: Murder on Eridanos is coming out next week on March 17th. I guess the next time we hear about it will be then.
 

Corvinus

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Brave Blacc Israelite photgraphs the above:

Fellow-taking-a-photo-turd-with-American-flag-nys.jpg
 
Repressed Homosexual
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Mar 29, 2010
Messages
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Location
Ottawa, Can.
I think the Outer Worlds was a good game and I like the premise, but I just don't think it was a great game. It was pretty much Fallout New Vegas in space and didn't accomplish anything new or novel or particularly compelling. It was just a little blah and forgettable.

Mostly I think that the whole "make deep gray moral choices" gimmick is getting old. I cringe now whenever I see it, like it's some sort of profound accomplishment. Like Wyrmlord said, good gameplay and good dungeons is all that matters.
 

A horse of course

Guest
A number of press outlets got to take a look at Murder in Eridanos and speak with some of its developers, including the expansion's director Megan Starks as well as Tim Cain and narrative designer Nitai Poddar. It sounds more interesting and less combat-centric than Peril on Gorgon. Over the course of the story, the player will have to investigate a number of suspects and eventually decide which one to accuse of the murder (though silly players can also choose to accuse themselves). Gameplay-wise, the expansion features an increased level cap, new perks and flaws, and new gear including three more science weapons. Instead of audio logs, the gimmick this time is the Discrepancy Amplifier, a crime scene scanning tool that speaks to the player and can also be used as a weapon.

Wow, an expansion built entirely around nuObshitian's quality of writing. It's a dream come true.
 

DeepOcean

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Joined
Nov 8, 2012
Messages
7,395
Hmmm... Quirky millenial women write quirky mellennial woman trailer character, oh boy... YAWN... so interested...YAWN... the strogen levels seems high enough to produce gynecomastia, so Infinitron, you might get some new man titties after playing this.
 

Freakydemon

Educated
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Jan 14, 2017
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Almost like the team of people making a game is more important than just some lead position guys' names. And even then there's no guarantee lightning will strike twice.
 

Roguey

Codex Staff
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Almost like the team of people making a game is more important than just some lead position guys' names. And even then there's no guarantee lightning will strike twice.

It worked for Arcanum and Bloodlines, but unfortunately the prime years of the boomer and the gen xer are over.
 

KeighnMcDeath

RPG Codex Boomer
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Nov 23, 2016
Messages
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At first that place looked posh so why the cockroaches? She just gasps and doesn't shoot? What a tard. Yeah, cringy trailer as fuck. Cliche' as fuck.
 
Repressed Homosexual
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Messages
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Location
Ottawa, Can.
You know what's especially annoying about those games with "deep choices and consequences"? These games take you for such imbeciles that they have to repeat over and over that you're about to make a "deep, conflicted, multifaceted moral choice". By the time you're actually about to make the choice, you're so fed up with the heavy handedness of it all that you just want to be done with it.

I think it's Planescape Torment that started this stupid trend.

I don't know but in Fallout, things just happened. The only thing I can think of is a ghoul saying "oh no, don't take our water chip away, we'll die dehydrated", but that's pretty much it. You figured things out on your own, things happened, and there was nobody to repeat it over and over again in a melodramatic way.

Choices and consequences are usually annoying and add absolutely nothing to the gameplay.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
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You can speedrun this game so damn fast and skip the shit. (Er.. well you can speed through anyway). I betyou can speedrun the DLC as well.

About 11 min...
 

SenisterDenister

Educated
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Oct 30, 2016
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dac.cx
Being a murder mystery is sounds as though it will be awful short. The price of 15 dollars for something only a couple hours long seems ridiculous.
 

Grunker

RPG Codex Ghost
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This game is a total indictment against the people who champion the design philosophies of these leads over Sawyer et al. But we knew that ever since Cain designed the horror that is PoE's stronghold
 
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