Tags: Titan Quest
There's <A href="http://pc.ign.com/articles/714/714552p1.html">a review</a> of <a href="http://www.titanquestgame.com">Titan Quest</a> over at <a href="http://www.ign.com">IGN</a>. The mythology action CRPG scores up an <b>8.1</b> and has the word <b>Impressive</b> written below it. Not sure what that means in the vast scheme of things, so I'm guessing they liked it. Anyway, here's a clip:
<br>
<blockquote>Like most other RPGs, your character starts out simply. In fact, he doesn't have a class until you've achieved level 2, at which point a slew of class type options open up, although their advantages and disadvantages are not explained in the manual and only briefly explained in-game. This invites replayability and individual exploration of the game's style, which is rarely a bad thing, but there's no randomization of creatures or terrain to reward multiple adventures, unlike the Diablo games. While custom-crafted maps can allow for more eye-pleasing environments, the gameplay too often boils down to engaging with one clump of enemies after another who are skulking around a treasure chest or just skulking in general.</blockquote>
<br>
I tend to agree with the skulking assessment there. I don't think it's due to a lack of randomly generated terrain, but there's just something about the demo that left me not remotely interested in anything more to do with the game.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
There's <A href="http://pc.ign.com/articles/714/714552p1.html">a review</a> of <a href="http://www.titanquestgame.com">Titan Quest</a> over at <a href="http://www.ign.com">IGN</a>. The mythology action CRPG scores up an <b>8.1</b> and has the word <b>Impressive</b> written below it. Not sure what that means in the vast scheme of things, so I'm guessing they liked it. Anyway, here's a clip:
<br>
<blockquote>Like most other RPGs, your character starts out simply. In fact, he doesn't have a class until you've achieved level 2, at which point a slew of class type options open up, although their advantages and disadvantages are not explained in the manual and only briefly explained in-game. This invites replayability and individual exploration of the game's style, which is rarely a bad thing, but there's no randomization of creatures or terrain to reward multiple adventures, unlike the Diablo games. While custom-crafted maps can allow for more eye-pleasing environments, the gameplay too often boils down to engaging with one clump of enemies after another who are skulking around a treasure chest or just skulking in general.</blockquote>
<br>
I tend to agree with the skulking assessment there. I don't think it's due to a lack of randomly generated terrain, but there's just something about the demo that left me not remotely interested in anything more to do with the game.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>