Tags: Steve Moret; Temple of Elemental Evil; Troika Games
<a href="http://rpgvault.ign.com/">RPG Vault</a> has posted another <A href="http://rpgvault.ign.com/articles/392/392152p1.html">shotgun Q&A</a>, but this time it's with the guys over at <A href="http://www.troikagames.com">Troika</a> about <A href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>. Here's the question and the answer from <b>Steve Moret</b>:
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<blockquote><b>Jonric: Speaking as a gamer, what are a couple of things you find particularly interesting, memorable or otherwise noteworthy about the Greyhawk campaign world in general or the Temple of Elemental Evil module in particular?
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Steve Moret
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Lead Programmer</b>
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I like the Greyhawk campaign world, and specifically how it pertains to Temple of Elemental Evil because of the level of social realism that Gygax loved to portray. The cities were filled with poor country bumpkins with no money whose only family treasure was buried in the backyard. "Please don't steal it," they would pray with futility. Fact of the matter is, only pansy lawful good parties didn't rob everybody blind.
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This fits in with the Troika style of multiple-path RPG so well. I think often in Temple of Elemental Evil, you will find yourself pondering, should I do X and benefit and be responsible while Y suffers, or should I just let Z happen and the whole world is in a bad situation. The fun part for me is finding out what W is, a solution that makes the best out of everything.</blockquote>
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So, <b>Steve</b>, in case you're watching, where's the multiplayer patch for <a href="http://www.arcanum1.com">Arcanum</a>?
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Spotted this at <A href="http://www.ve3d.com">VoodooExtreme</a>.
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<a href="http://rpgvault.ign.com/">RPG Vault</a> has posted another <A href="http://rpgvault.ign.com/articles/392/392152p1.html">shotgun Q&A</a>, but this time it's with the guys over at <A href="http://www.troikagames.com">Troika</a> about <A href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>. Here's the question and the answer from <b>Steve Moret</b>:
<br>
<br>
<blockquote><b>Jonric: Speaking as a gamer, what are a couple of things you find particularly interesting, memorable or otherwise noteworthy about the Greyhawk campaign world in general or the Temple of Elemental Evil module in particular?
<br>
<br>
Steve Moret
<br>
Lead Programmer</b>
<br>
I like the Greyhawk campaign world, and specifically how it pertains to Temple of Elemental Evil because of the level of social realism that Gygax loved to portray. The cities were filled with poor country bumpkins with no money whose only family treasure was buried in the backyard. "Please don't steal it," they would pray with futility. Fact of the matter is, only pansy lawful good parties didn't rob everybody blind.
<br>
<br>
This fits in with the Troika style of multiple-path RPG so well. I think often in Temple of Elemental Evil, you will find yourself pondering, should I do X and benefit and be responsible while Y suffers, or should I just let Z happen and the whole world is in a bad situation. The fun part for me is finding out what W is, a solution that makes the best out of everything.</blockquote>
<br>
<br>
So, <b>Steve</b>, in case you're watching, where's the multiplayer patch for <a href="http://www.arcanum1.com">Arcanum</a>?
<br>
<br>
Spotted this at <A href="http://www.ve3d.com">VoodooExtreme</a>.
<br>