Tags: Elder Scrolls IV: Oblivion
Just for kicks, some Aussie bloke decided to make <a href="http://csusap.csu.edu.au/~mloxto01/">a multiplayer mod</a> for <a href="http://www.elderscrolls.com">TES4: Oblivion</a>. It's very, very early in it's release, so don't expect too much at this time. Here's what not to expect:
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<blockquote><b>What can't MultiTES4 do?</b>
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At the moment, the following haven't been implemented: time/day/year synchronisation, quest sharing, deathmatch, cell/world synchronisation, err pretty much everything else you can think of. Console commands aren't blocked, either is fast travel. Animations aren't shared, neither is inventories or attributes. I wasn't kidding when I said it was the basics.</blockquote>
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Deathmatch?
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<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
Just for kicks, some Aussie bloke decided to make <a href="http://csusap.csu.edu.au/~mloxto01/">a multiplayer mod</a> for <a href="http://www.elderscrolls.com">TES4: Oblivion</a>. It's very, very early in it's release, so don't expect too much at this time. Here's what not to expect:
<br>
<blockquote><b>What can't MultiTES4 do?</b>
<br>
<br>
At the moment, the following haven't been implemented: time/day/year synchronisation, quest sharing, deathmatch, cell/world synchronisation, err pretty much everything else you can think of. Console commands aren't blocked, either is fast travel. Animations aren't shared, neither is inventories or attributes. I wasn't kidding when I said it was the basics.</blockquote>
<br>
Deathmatch?
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>