Tags: Temple of Elemental Evil; Tim Cain; Troika Games
There's an <A href="http://www.sorcerers.net/Articles/toee_interview.htm">interview</a> with <b>Tim Cain</b> of <a href="http://www.troikagames.com">Troika</a> about <A href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>. Here's a fun part:
<br>
<br>
<blockquote><b>SP: Is the game going to be very linear?
<br>
<br>
Tim Cain:</b> I don't think so, but of course we don't prevent the player characters from taking the obvious main path though the module. My guess is that during the first game, people will stick fairly close to the main story arc. On subsequent games, and especially with different party alignments, I expect people will experiment more and discover that they don't always have to go the same way through the game.</blockquote>
<br>
<br>
So, it's linear? No more chocolate for you, <b>Tim</b>! Only <i>pain</i>!
<br>
<br>
Thanks to <b>Steve</b> of <i>Project Phoenix</i> for the word.
There's an <A href="http://www.sorcerers.net/Articles/toee_interview.htm">interview</a> with <b>Tim Cain</b> of <a href="http://www.troikagames.com">Troika</a> about <A href="http://www.troikagames.com/toee.htm">Temple of Elemental Evil</a>. Here's a fun part:
<br>
<br>
<blockquote><b>SP: Is the game going to be very linear?
<br>
<br>
Tim Cain:</b> I don't think so, but of course we don't prevent the player characters from taking the obvious main path though the module. My guess is that during the first game, people will stick fairly close to the main story arc. On subsequent games, and especially with different party alignments, I expect people will experiment more and discover that they don't always have to go the same way through the game.</blockquote>
<br>
<br>
So, it's linear? No more chocolate for you, <b>Tim</b>! Only <i>pain</i>!
<br>
<br>
Thanks to <b>Steve</b> of <i>Project Phoenix</i> for the word.