Tags: Jan Beuck; Master Creating
Jan Beuck offers his perspective on what makes a great CRPG in one of our little developer-written CRPG mechanics articles:
Lets start with a really critical point. It's easy for me and I will find many friends here with words like, great game needs great gameplay, but the sense of this article is to talk about game mechanics. A critical point when creating an RPG, one that really can cost you half of the players (the one half or the other one...) is the discussion between a single main character and a party. Both have been successfully demonstrated in various titles, but for some it's only a true RPG if they control the classic party, others disagree and say that it's only an RPG if the slip into the role of a single character. Although I like both, my opinion is that slipping into a single character is exactly the sense of role-playing, it's essence. Controlling a party makes it more like a tactical or strategy game than an RPG. Combat, for example, becomes mass-battles. Real time combat games, it also detracts as a party disables any real action. The player becomes a viewer that can only make specific guidelines for the characters to act, but he can not be any of the characters. Especially strange is that there are games you can win although your character (read: you) has died and only his friends go on (like in Dungeon Siege).
I've always liked the I'm role-playing a party crowd. They're funny.
Jan Beuck offers his perspective on what makes a great CRPG in one of our little developer-written CRPG mechanics articles:
Lets start with a really critical point. It's easy for me and I will find many friends here with words like, great game needs great gameplay, but the sense of this article is to talk about game mechanics. A critical point when creating an RPG, one that really can cost you half of the players (the one half or the other one...) is the discussion between a single main character and a party. Both have been successfully demonstrated in various titles, but for some it's only a true RPG if they control the classic party, others disagree and say that it's only an RPG if the slip into the role of a single character. Although I like both, my opinion is that slipping into a single character is exactly the sense of role-playing, it's essence. Controlling a party makes it more like a tactical or strategy game than an RPG. Combat, for example, becomes mass-battles. Real time combat games, it also detracts as a party disables any real action. The player becomes a viewer that can only make specific guidelines for the characters to act, but he can not be any of the characters. Especially strange is that there are games you can win although your character (read: you) has died and only his friends go on (like in Dungeon Siege).
I've always liked the I'm role-playing a party crowd. They're funny.