Make a 2D art in a given angle. Dev decide to change the angle of the game, now someone has to redraw everything.Pixel art is consistently more pretty than 3D, while having a fraction of the cost. Bad art direction stays bad art direction, but at least the game didn't blow millions on bad art in an ugly pixel game.
Where does this idea come from that pixel art/2D is so much cheaper than 3D?
3D is much cheaper to animate than 2D actually, and much cheaper and easier to create variations of similar models.
Not the image you would want to back up your arguments, though.I still think the Sega Genesis has the best looking pixel games. It's not as powerful as the snes or PS1 but the colours are strong and the animations are energetic. Even modern pixel games look tepid by comparison.
The old artists were aiming to make objects look like oil or airbrush illustration, as best they could with what was available to them. They didn't want you to see the raw pixels, and most of the examples posted, from modern games and emulators without scanline or crt filters, miss that point.
Yeah the technology has changed. So no reason for Dead Cells and HLD to look like blocks and swatches. It's an "art style" for people not highly skilled at art. Sonic 3 on a quality crt screen shits on it, as do many modern games.The old artists were aiming to make objects look like oil or airbrush illustration, as best they could with what was available to them. They didn't want you to see the raw pixels, and most of the examples posted, from modern games and emulators without scanline or crt filters, miss that point.
No, they don't miss that point, they don't consider it relevant anymore. Technology has changed, display technology has, so not all of the old requirements are important enough to emulate. That said, good pixel art still gets made, as does best bad, just like in the old days. People usually bring up the great examples of old pixel art and conveniently forget that for every good looking old game there were 10 that had utter shit pixel art visuals
Yeah the technology has changed. So no reason for Dead Cells and HLD to look like blocks and swatches. It's an "art style" for people not highly skilled at art. Sonic 3 on a quality crt screen shits on it, as do many modern games.The old artists were aiming to make objects look like oil or airbrush illustration, as best they could with what was available to them. They didn't want you to see the raw pixels, and most of the examples posted, from modern games and emulators without scanline or crt filters, miss that point.
No, they don't miss that point, they don't consider it relevant anymore. Technology has changed, display technology has, so not all of the old requirements are important enough to emulate. That said, good pixel art still gets made, as does best bad, just like in the old days. People usually bring up the great examples of old pixel art and conveniently forget that for every good looking old game there were 10 that had utter shit pixel art visuals
I lie, I actually dug the look of HLD when I saw the early trailers. Never got around to getting it. But a lot of people are under the assumption that how they see old games through emulators or on LCD flats are how they looked on the "proper" screens back then. And since many indies are inspired by and want to emulate those old games, they are kind of missing the point. Sharp pixels/blockiness were not intended or desired, and I really see no advantage to them outside of limited dev budget/time/skill. And even the best looking old 2D games suffer under those conditions.Dead Cells and Hyper Light Drifter look beautiful, maybe you need some glasses
Genuine pixel art is hand drawn/designed, pixel by pixel. I think more often than not, for the games, the artists used particular sprite editors that had grids to help with the process.I have a legit question. How does Pixel Art actually differ from 2d Art in general? Just 2d art that is at a deliberately low resolution, or is there more to it? Is there a specific resolution it has to be below to be considered pixel art?
I have a legit question. How does Pixel Art actually differ from 2d Art in general? Just 2d art that is at a deliberately low resolution, or is there more to it? Is there a specific resolution it has to be below to be considered pixel art?
The term is rather new to me. Before it was just 2D or sprites vs. 3D or models. I only started seeing "pixel art" when a certain style of 2D became prominent. Think Super Brothers Sword +Sworcery, Super Time Cop, Gunpoint, etc. It's a different intent than a Metal Slug or a Capcom fighter (i.e. moving comic/book cover/etc. illustrations), which I never heard called "pixel art".I have a legit question. How does Pixel Art actually differ from 2d Art in general? Just 2d art that is at a deliberately low resolution, or is there more to it? Is there a specific resolution it has to be below to be considered pixel art?
it's interesting to see a game apply pixel art to gameplay which doesn't traditionally use it.
Pixel art is common in DOS RPGs like Dark Sun but SitS is much more tied to Windows RPGs like the Infinity Engine games, which don't use pixel artit's interesting to see a game apply pixel art to gameplay which doesn't traditionally use it.
You haven't been around for long, have you?
Pixel art is common in DOS RPGs like Dark Sun but SitS is much more tied to Windows RPGs like the Infinity Engine games, which don't use pixel artit's interesting to see a game apply pixel art to gameplay which doesn't traditionally use it.
You haven't been around for long, have you?
Pixel art then:
Pixel art now:
I too enjoy cherry picking.