Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Anito Q&Aed over at RPG Vault

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,041
Location
Behind you.
Tags: Anito: Defend a Land Enraged

For those looking forward to <A href="http://www.aninoentertainment.com/anito.html">Anito</a>, the CRPG in development by <A href="http://www.aninoentertainment.com/">Anino Entertainment</a>, you can check out this <A href="http://rpgvault.ign.com/articles/392/392953p1.html?fromint=1">interview</a> over at <A href="http://rpgvault.ign.com/">RPG Vault</a>. Here's a funtabulous clip:
<br>
<br>
<blockquote><b>Jonric: How would you introduce Anito in overview? What type of game is it, what genres and titles have influenced its design, and what types of gameplay experience you are incorporating into it?
<br>
<br>
Niel Dagondon:</b> Anito is a hybrid RPG / adventure game.
<br>
<br>
<b>Gabby Dizon:</b> Anito combines elements from adventure games, such as Longest Journey, and RPGs such as Planescape: Torment. On the adventure side, we have gameplay features such as puzzles and interactive items in the game world. Some items can also be combined with each other to produce interesting new items, which might be needed by the player to solve quests. Unlike adventure games though, we do have a feature to highlight which objects in the world you can interact with - we don't want the player to go "hunt for the clickable item" which is a common pitfall in adventure games.
<br>
<br>
On the role-playing side, we have a deep story with an involving main quest and many non-linear sub-quests, an upgradeable skill system, which is the equivalent of spells in other RPGs, and character progression in the form of stat ups, which can be used to increase the primary attributes of Strength, Agility, Health and Energy. There will be no permanent party members in the game, but you may, at certain points, have henchmen to help you fight the bad guys.</blockquote>
<br>
<br>
Combining adventure games and CRPGs is a lot like combining ice and water.
<br>
<br>
Spotted this at <a href="http://www.ve3d.com">VoodooExtreme</a>... <i>twice</i>.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,041
Location
Behind you.
Fakeperson said:
Um...I happen to enjoy a glass of cool, refreshing ice water.

Ice and water are good together, but they're different forms of the same thing. Ice is just more focused on purpose than water because it's a solid. Adventure games are more focused because they're just a means of working through a story. That was my point of the analogy.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,041
Location
Behind you.
Exitium said:
So basically Anito is going to be a linear adventure game with stats in it.

I hope not. Then again, I really like the free form CRPGs where I pick where I go.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom