Tags: Vampire: The Masquerade - Bloodlines
<a href="http://www.troikagames.com/">Troika Games</a> is hiring for those interested and have the skills. Per their <a href="http://www.troikagames.com/jobs.htm">job page</a>:
<br>
<br>
<blockquote><b>Senior Gameplay Programmer</b>
<br>
<br>
Troika Games, maker of fine role-playing games, is seeking a senior-level programmer to aid in the development of an upcoming action/RPG hybrid title for the PC. This position's primary responsibility will be to work closely with designers and the rest of the team to help develop and implement unique behaviors for individual NPCs and distinct gameplay events for major story points, using existing low-level AI and scripting systems.
<br>
<br>
The ideal candidate will have:
<br>
<br>
a.. strong C++ and vector math skills
<br>
b.. a good awareness of the performance implications of his code
<br>
c.. experience contributing in a meaningful way to the gameplay of at least one shipped title
<br>
d.. a love for games and strong ideas about what does and doesn't make them fun
<br>
e.. experience working with quake-style BSP engines</blockquote>
<br>
<br>
Umm.. Ew.
<br>
<br>
Thanks to <b>Dan</b> for the word.
<br>
<a href="http://www.troikagames.com/">Troika Games</a> is hiring for those interested and have the skills. Per their <a href="http://www.troikagames.com/jobs.htm">job page</a>:
<br>
<br>
<blockquote><b>Senior Gameplay Programmer</b>
<br>
<br>
Troika Games, maker of fine role-playing games, is seeking a senior-level programmer to aid in the development of an upcoming action/RPG hybrid title for the PC. This position's primary responsibility will be to work closely with designers and the rest of the team to help develop and implement unique behaviors for individual NPCs and distinct gameplay events for major story points, using existing low-level AI and scripting systems.
<br>
<br>
The ideal candidate will have:
<br>
<br>
a.. strong C++ and vector math skills
<br>
b.. a good awareness of the performance implications of his code
<br>
c.. experience contributing in a meaningful way to the gameplay of at least one shipped title
<br>
d.. a love for games and strong ideas about what does and doesn't make them fun
<br>
e.. experience working with quake-style BSP engines</blockquote>
<br>
<br>
Umm.. Ew.
<br>
<br>
Thanks to <b>Dan</b> for the word.
<br>