Tags: Mi-Clos Studio; Out There: Oceans of Time
Turn Based Lovers offers up their take of Out There: Oceans of Time, a space faring "rogue-like". It covers many aspects of the game with the author's favorite part seeming to be the exploration part of the game. Which, yeah, space games and exploration kind of go together like peas and carrots. He seems to not like the early game, particularly the resource management. The overall score is a 7. Here's a brief snippet:
Say what you want about games that call themselves rogue-like these days, and I'll be one of the first people to say that tag is way overused and abused, but they don't seem to be shoe-horned in to a setting or genre like more classic CRPGs seem to be. Also, the more CRPGs set in space, with space ships, and planetary exploration, the better as far as I'm concerned.
Turn Based Lovers offers up their take of Out There: Oceans of Time, a space faring "rogue-like". It covers many aspects of the game with the author's favorite part seeming to be the exploration part of the game. Which, yeah, space games and exploration kind of go together like peas and carrots. He seems to not like the early game, particularly the resource management. The overall score is a 7. Here's a brief snippet:
One of the main features of Out There: Oceans of Time is Exploration. This is where in my opinion the game most shines. You will be going from system to system, with random events showing up, and flying over to nearby planets. The latter you can then scan for something interesting – an anomaly of sorts. Finding it gives an option to go on an expedition to the planet. After landing, you end up on a grid-like map, with the crew you’ve selected for the journey. From there, you just move across the planet’s surface, gathering resources, possibly navigating trap areas and, finally, solving events.
Say what you want about games that call themselves rogue-like these days, and I'll be one of the first people to say that tag is way overused and abused, but they don't seem to be shoe-horned in to a setting or genre like more classic CRPGs seem to be. Also, the more CRPGs set in space, with space ships, and planetary exploration, the better as far as I'm concerned.