Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Gearhead 2 spins up .301

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Gearhead 2

<a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> has been updated to <A href="http://gearhead.roguelikedevelopment.org/gh2-0301-sdlwin.zip">version .301</a>. This new version includes a new stompy robot, improvements to the quest and dungeon generators, and much more:
<br>
<ul><li>There's some actual content for the quest generator.
<br>
It's limited to one quest for the leader of Maquise Spinner and one of two local quests also for Maquise Spinner, but at least it's working.
<br>
<li>Starting characters now get to choose one free talent (chargen.pp)
<br>
In future versions, there will be special starting talents that can only be selected during character creation. "Idealist Blood" will most likely be one of these.
<br>
<li>Added Cure Status effect (effects.pp)
<br>
So there are now anti-poison and anti-sickness pills.
<br>
<li>Quest dungeons are expanded (navigate.pp)
<br>
If a dungeon is requested as a new scene for a quest, the dungeon will be expanded and filled just like a dungeon defined in the atlas is.
<br>
<li>Fixed disappearing encounter bug (arenaplay.pp)
<br>
<li>Added temporary lancemates (ghchars.pp)
<br>
This is currently being discussed on the forum; see the thread there for more information.
<br>
<li>Pilot must be at least one scale smaller than cockpit (ghsupport.pp)
<br>
Sorry, Maximus Mecha.
<br>
<li>Removed unused "ExitGrid" functionality (navigate.pp)
<br>
<li>Fixed crashing bug in targeting interface (targetui.pp)
<br>
<li>Fixed pointer bug in new scene generator (navigate.pp)
<br>
<li>Fixed crashing bug in quest generator (navigate.pp)
<br>
<li>New scenes for quests may be assigned a faction (navigate.pp)
<br>
<li>Props count as participants for space map scroll (arenaplay.pp)
<br>
So if you're sent on a "Destroy the Base" mission in space, you can't win the fight by scrolling the base off one end of the map.
<br>
<li>Fixed crashing bug with quest selector (navigate.pp)
<br>
Loads of crashing bugs in v0.300... I think the heat may have affected my ability to use pointers responsibly.
<br>
<li>Added WMonster, IfGDead ASL commands (arenascript.pp)
<br>
<li>Added NoMSID special tag for encounters (playwright.pp)
<br>
<li>Added Eyre mecha (design/*.txt)
<br>
You can view its encyclopedia page <a href="http://gearhead.roguelikedevelopment.org/mecha_5.html">here</a>.
<br>
<li>XXRan component selection speeded up immensely (playwright.pp)
<br>
<li>Quest request context includes desc of key scene, key chara (navigate.pp)
<br>
<li>Quests can be tied to characters as well as scenes (navigate.pp)
<br>
<li>Dynamic encounters now set mapgen by PC tile terrain (arenascript.pp)</ul>
<br>
Temporary lancemates? Fair weather friends.. You decide!
<br>
 

Gwendo

Augur
Joined
Aug 22, 2004
Messages
990
Why, when we turn to fullscreen, the graphics don't zoom in? They just stay the same size, in the top of the screen. SO, it doesn't really turn to FULL screen.

Edit: I'm playing in ASCii mode.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom