Tags: Gearhead 2
<a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> has been updated to <A href="http://gearhead.roguelikedevelopment.org/gh2-0301-sdlwin.zip">version .301</a>. This new version includes a new stompy robot, improvements to the quest and dungeon generators, and much more:
<br>
<ul><li>There's some actual content for the quest generator.
<br>
It's limited to one quest for the leader of Maquise Spinner and one of two local quests also for Maquise Spinner, but at least it's working.
<br>
<li>Starting characters now get to choose one free talent (chargen.pp)
<br>
In future versions, there will be special starting talents that can only be selected during character creation. "Idealist Blood" will most likely be one of these.
<br>
<li>Added Cure Status effect (effects.pp)
<br>
So there are now anti-poison and anti-sickness pills.
<br>
<li>Quest dungeons are expanded (navigate.pp)
<br>
If a dungeon is requested as a new scene for a quest, the dungeon will be expanded and filled just like a dungeon defined in the atlas is.
<br>
<li>Fixed disappearing encounter bug (arenaplay.pp)
<br>
<li>Added temporary lancemates (ghchars.pp)
<br>
This is currently being discussed on the forum; see the thread there for more information.
<br>
<li>Pilot must be at least one scale smaller than cockpit (ghsupport.pp)
<br>
Sorry, Maximus Mecha.
<br>
<li>Removed unused "ExitGrid" functionality (navigate.pp)
<br>
<li>Fixed crashing bug in targeting interface (targetui.pp)
<br>
<li>Fixed pointer bug in new scene generator (navigate.pp)
<br>
<li>Fixed crashing bug in quest generator (navigate.pp)
<br>
<li>New scenes for quests may be assigned a faction (navigate.pp)
<br>
<li>Props count as participants for space map scroll (arenaplay.pp)
<br>
So if you're sent on a "Destroy the Base" mission in space, you can't win the fight by scrolling the base off one end of the map.
<br>
<li>Fixed crashing bug with quest selector (navigate.pp)
<br>
Loads of crashing bugs in v0.300... I think the heat may have affected my ability to use pointers responsibly.
<br>
<li>Added WMonster, IfGDead ASL commands (arenascript.pp)
<br>
<li>Added NoMSID special tag for encounters (playwright.pp)
<br>
<li>Added Eyre mecha (design/*.txt)
<br>
You can view its encyclopedia page <a href="http://gearhead.roguelikedevelopment.org/mecha_5.html">here</a>.
<br>
<li>XXRan component selection speeded up immensely (playwright.pp)
<br>
<li>Quest request context includes desc of key scene, key chara (navigate.pp)
<br>
<li>Quests can be tied to characters as well as scenes (navigate.pp)
<br>
<li>Dynamic encounters now set mapgen by PC tile terrain (arenascript.pp)</ul>
<br>
Temporary lancemates? Fair weather friends.. You decide!
<br>
<a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> has been updated to <A href="http://gearhead.roguelikedevelopment.org/gh2-0301-sdlwin.zip">version .301</a>. This new version includes a new stompy robot, improvements to the quest and dungeon generators, and much more:
<br>
<ul><li>There's some actual content for the quest generator.
<br>
It's limited to one quest for the leader of Maquise Spinner and one of two local quests also for Maquise Spinner, but at least it's working.
<br>
<li>Starting characters now get to choose one free talent (chargen.pp)
<br>
In future versions, there will be special starting talents that can only be selected during character creation. "Idealist Blood" will most likely be one of these.
<br>
<li>Added Cure Status effect (effects.pp)
<br>
So there are now anti-poison and anti-sickness pills.
<br>
<li>Quest dungeons are expanded (navigate.pp)
<br>
If a dungeon is requested as a new scene for a quest, the dungeon will be expanded and filled just like a dungeon defined in the atlas is.
<br>
<li>Fixed disappearing encounter bug (arenaplay.pp)
<br>
<li>Added temporary lancemates (ghchars.pp)
<br>
This is currently being discussed on the forum; see the thread there for more information.
<br>
<li>Pilot must be at least one scale smaller than cockpit (ghsupport.pp)
<br>
Sorry, Maximus Mecha.
<br>
<li>Removed unused "ExitGrid" functionality (navigate.pp)
<br>
<li>Fixed crashing bug in targeting interface (targetui.pp)
<br>
<li>Fixed pointer bug in new scene generator (navigate.pp)
<br>
<li>Fixed crashing bug in quest generator (navigate.pp)
<br>
<li>New scenes for quests may be assigned a faction (navigate.pp)
<br>
<li>Props count as participants for space map scroll (arenaplay.pp)
<br>
So if you're sent on a "Destroy the Base" mission in space, you can't win the fight by scrolling the base off one end of the map.
<br>
<li>Fixed crashing bug with quest selector (navigate.pp)
<br>
Loads of crashing bugs in v0.300... I think the heat may have affected my ability to use pointers responsibly.
<br>
<li>Added WMonster, IfGDead ASL commands (arenascript.pp)
<br>
<li>Added NoMSID special tag for encounters (playwright.pp)
<br>
<li>Added Eyre mecha (design/*.txt)
<br>
You can view its encyclopedia page <a href="http://gearhead.roguelikedevelopment.org/mecha_5.html">here</a>.
<br>
<li>XXRan component selection speeded up immensely (playwright.pp)
<br>
<li>Quest request context includes desc of key scene, key chara (navigate.pp)
<br>
<li>Quests can be tied to characters as well as scenes (navigate.pp)
<br>
<li>Dynamic encounters now set mapgen by PC tile terrain (arenascript.pp)</ul>
<br>
Temporary lancemates? Fair weather friends.. You decide!
<br>