Tags: Neverwinter Nights 2
There's <A href="http://www.firingsquad.com/games/nwn2_interview/">an interview</a> with <b>Feargus Urquhart</b> over at <a href="http://www.firingsquad.com/">Firing Squad</a>. Naturally, he's talking about <a href="http://www.atari.com/nwn2">Neverwinter Nights 2</a> because that's the fun thing to talk about these days. Anyway, here's a bit about how <a href="http://www.obsidianent.com">Obsidian</a> is taking a long, long time:
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<blockquote><b>FiringSquad: First, Neverwinter Nights 2 has been a long time in development it seems. Did Obsidian anticipate taking this much time to create the game when it first started designing it?
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Feargus Urquhart:</b> Once we started working on the game in August of 2004, we began to add more and more to our "wouldn't it be cool" list and since we ended up doing most of those things, the project has taken longer than we expected. So, when we started designing it we felt it would be an 18 month-ish project, but after adding the new graphics system, using a new animation system and re-writing the toolset it started to become obvious that it was going to take longer than that.</blockquote>
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That's kind of teasing, isn't it? Saying the <i>Wouldn't it be cool if</i> thing followed by just bringing up <i>teh graffix</i>.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
There's <A href="http://www.firingsquad.com/games/nwn2_interview/">an interview</a> with <b>Feargus Urquhart</b> over at <a href="http://www.firingsquad.com/">Firing Squad</a>. Naturally, he's talking about <a href="http://www.atari.com/nwn2">Neverwinter Nights 2</a> because that's the fun thing to talk about these days. Anyway, here's a bit about how <a href="http://www.obsidianent.com">Obsidian</a> is taking a long, long time:
<br>
<blockquote><b>FiringSquad: First, Neverwinter Nights 2 has been a long time in development it seems. Did Obsidian anticipate taking this much time to create the game when it first started designing it?
<br>
<br>
Feargus Urquhart:</b> Once we started working on the game in August of 2004, we began to add more and more to our "wouldn't it be cool" list and since we ended up doing most of those things, the project has taken longer than we expected. So, when we started designing it we felt it would be an 18 month-ish project, but after adding the new graphics system, using a new animation system and re-writing the toolset it started to become obvious that it was going to take longer than that.</blockquote>
<br>
That's kind of teasing, isn't it? Saying the <i>Wouldn't it be cool if</i> thing followed by just bringing up <i>teh graffix</i>.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>