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Interview Mage Knight Apocalypse Q&A at eToychest

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Mage Knight: Apocalypse

<a href=http://etoychest.org>eToychest</a> has posted an <a href=http://etoychest.org/index.php?option=com_content&task=view&id=4931&Itemid=99999999>interview</a> with senior producers of the game we can't wait to uninstall - <a href=http://www.namco.com/games/mkapocalypse>Mage Knight Cleric Apocalypse Elves Dwarves Soil Erosion Other Cool Shit</a>:
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<blockquote>Additionally, having dynamic scaling in the game also allows us to do something rather fun: You can take your single-player character into multiplayer, play for as long as you’d like, and THEN come back to your single-player save and use that character still…even with the extra experience and items you gained on-line. Do you see how that’s an advantage? Most games require different characters between single- and multiplayer games. Mage Knight: Apocalypse doesn’t.</blockquote>Wow. It must be the most boring interview I've ever read. As for the moron's point, there is a good reason why "most games require different characters".
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
Of course, it’s easy to skip the stuff you don’t need (by just concentrating on the NPCs with golden exclamation points over their heads for the critical stuff),

I bet you can't kill them either.
 

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