Tags: Neverwinter Nights 2
<a href="http://www.gamespot.com/">GameSpot</a>, not to be left out of the recent flurry of previews, has their <a href="http://www.gamespot.com/pc/rpg/neverwinternights2/news.html?sid=6155712">own preview</a> of <A href="http://www.atari.com/nwn2">Neverwinter Nights 2</a>. Yup, another preview. Not much else to say, so here's a clip:
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<blockquote>Each of these subraces will have specific advantages and disadvantages that will help differentiate each of them without making any one of them unfairly powerful. And as Avellone explains, all characters will be able to take an optional "background" feat that further develops their abilities by adding even more bonus skills--at a cost of weighty penalties that balance them out. The designer compares the approach that Obsidian is taking with character creation to the S.P.E.C.I.A.L. system of the Fallout games, which let you take powerful "perk" traits that also often carried equally powerful disadvantages. And like with Neverwinter Nights, the character creation menu (as well as the menus you'll be show later when your character advances an experience level and earns more skills and feats) will offer "pick for me" buttons that will make the game choose optimized picks for players who don't care to constantly roll the dice to see if they're getting drunk. You'll be making these choices (or letting the game do it all for you) all the way up to a character level of 20--which, in 3.5 Edition rules, is an almost-godlike level of power.</blockquote>
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I never quite understood the "Pick for Me" stuff in the first game. Is there anyone that actually used that thing?
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<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<a href="http://www.gamespot.com/">GameSpot</a>, not to be left out of the recent flurry of previews, has their <a href="http://www.gamespot.com/pc/rpg/neverwinternights2/news.html?sid=6155712">own preview</a> of <A href="http://www.atari.com/nwn2">Neverwinter Nights 2</a>. Yup, another preview. Not much else to say, so here's a clip:
<br>
<blockquote>Each of these subraces will have specific advantages and disadvantages that will help differentiate each of them without making any one of them unfairly powerful. And as Avellone explains, all characters will be able to take an optional "background" feat that further develops their abilities by adding even more bonus skills--at a cost of weighty penalties that balance them out. The designer compares the approach that Obsidian is taking with character creation to the S.P.E.C.I.A.L. system of the Fallout games, which let you take powerful "perk" traits that also often carried equally powerful disadvantages. And like with Neverwinter Nights, the character creation menu (as well as the menus you'll be show later when your character advances an experience level and earns more skills and feats) will offer "pick for me" buttons that will make the game choose optimized picks for players who don't care to constantly roll the dice to see if they're getting drunk. You'll be making these choices (or letting the game do it all for you) all the way up to a character level of 20--which, in 3.5 Edition rules, is an almost-godlike level of power.</blockquote>
<br>
I never quite understood the "Pick for Me" stuff in the first game. Is there anyone that actually used that thing?
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>