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- Jan 28, 2011
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Tags: Cyber Knights: Flashpoint; Trese Brothers
Knights, the day you've all been waiting for is rapidly approaching. We're very pleased to announce we'll launch into Early Access on October 17th!
All of the game codes will be going out through Backerkit, so you'll be checking there on the day of the release to get your Steam key.
We're also excited to share the official launch trailer - check it out, like it and share it! Help us tell your friends about this game you helped make a reality.
How We Do Early Access
This is our 5th game released on Steam; we have a long track record of EA success, and it's become a core part of our process to make sure we're finishing the game with what our core audience (players who know and love in-depth RPGs & strategy games) wants in mind, before bringing it to a wider audience.
EA gives us space to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you
never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.
How We Do Early Access
Start your story as a new Cyber Knight in one of the last surviving cities of North America and build your rep in the world of megacorps, syndicates, and street gangs you've decided to make a name for yourself in.
Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper, plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.
We have 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.
And with a few exceptions (such as base building), all core features of the game-- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case.
Knights, the day you've all been waiting for is rapidly approaching. We're very pleased to announce we'll launch into Early Access on October 17th!
All of the game codes will be going out through Backerkit, so you'll be checking there on the day of the release to get your Steam key.
We're also excited to share the official launch trailer - check it out, like it and share it! Help us tell your friends about this game you helped make a reality.
How We Do Early Access
This is our 5th game released on Steam; we have a long track record of EA success, and it's become a core part of our process to make sure we're finishing the game with what our core audience (players who know and love in-depth RPGs & strategy games) wants in mind, before bringing it to a wider audience.
EA gives us space to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you
never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.
How We Do Early Access
Start your story as a new Cyber Knight in one of the last surviving cities of North America and build your rep in the world of megacorps, syndicates, and street gangs you've decided to make a name for yourself in.
Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper, plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.
We have 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.
And with a few exceptions (such as base building), all core features of the game-- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case.