Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Lionheart Q&A over at 3DAvenue

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,058
Location
Behind you.
Tags: Lionheart: Legacy of the Crusader

<b>Bryce Baker</b> of <a href="http://www.reflexive.net">Reflexive</a> has taken the time to do an <A href="http://www.3davenue.com/lionheartqna.shtml">interview</a> with the guys over at <A href="http://www.3davenue.com/">3DAvenue</a> about <A href="http://lionheart.blackisle.com">Lionheart</a>. Topics include multiplayer, AI, item generation, and various other neat things about the game, like this:
<br>
<br>
<blockquote><b>3DA: What sort of enemies will the player go up against?</b>
<br>
<br>
There's a pretty wide range.  We have some of the classics from the genre - wolves, goblins, some very good-looking larger winged beasties.  No rats, though.  The artists also came up with some very nice desert monsters that should look familiar to fans of Fallout.  Umm, what else?  Titans, a whole slew of undead, various thugs and villains, spirits, twisted animals... it's a long list.</blockquote>
<br>
<br>
Oooooo.. <a href="http://www.interplay.com/fallout">Fallout</a>-like monsters. Bring on the <i>molerats</i>!
<br>
<br>
Spotted this at <A href="http://www.ve3d.com">VoodooExtreme</a>.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
After an evening of rat-slaying in FO2, I think Ive worked out where they got the sound for the molerat (? - lesser molerats ? - I'm talking about the smaller pink rats) dying - its an aluminium baseball bat hitting a stack of eggs. I gets pretty sickening after a while.
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
I have a question about enemies and LH, that still makes me skeptical. Frankly every screenshot I have seen with combat seems to have the protaganist hugely outnumbered by hostile creatures. And frankly make me a little nervous, since I don't want Harbinger like experience. Not saying LH will be anything like Harbinger, or its predecessor of Diablo clones, but I don't want that sort of combat recipe. Is it just marketing, or will you really be riddled with a plethora of enemies on every screen?
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,058
Location
Behind you.
Vivendi seems to be wanting to market this title as a Diablo-like game. Originally BIS's feature page for Lionheart seemed to be ripped straight from Blizzard's Diablo 2 feature page.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom