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- Jan 28, 2011
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Broken Roads is up there with Disco Elysium, Fallout, and even Baldur's Gate.
Quoting who?Broken Roads is up there with Disco Elysium, Fallout, and even Baldur's Gate.
The Gamer. Which gamer? Any gamer!Quoting who?Broken Roads is up there with Disco Elysium, Fallout, and even Baldur's Gate.
I would really like if it lived up to the hype, the gimmick seems like a decent one for a RPG if one has a competent writer/designer. As it is I remain cautiously pessimistic thinking it's probably going to be meaningless besides some (most likely badly written) fluff responses and maybe a few token quests/rewards unique to a particular philosophy. Odds are even KOTOR's full light/dark side bonuses are going to feel like a bigger deal than whatever impact this gimmick will have.That's a little too early to say when the game isn't even out, isn't it?
I would love to be proven wrong here but I haven't seen good game writing in who knows how many years, while the hacks seem to reach new lows all the fucking time and this is a very ambitious concept they are hyping up. One with high potential to just end up as a conduit for pretentious writing.
I'm usually not a big fan of the way morality choices are used. Most games give a strong incentive to just choose answers that match the chosen alignment. I'd rather have the characters do evil things because it makes their life much easier in the short run.The morality stuff is an interesting idea, but I don't know how it's going to play out.
Normally choices and consequences are based on your character's actions. You're provided with a bunch of actions you can choose from and then deal with the consequences of that choice. This game seems to also be providing consequences based upon your character's morality. If your character regularly makes humanitarian choices, it's going to lock you out of making Machiavellian ones. I worry it would be frustrating to want to make a choice I think is valid due to extenuating circumstances (or maybe I just disagree with the game developer's label for the choice), but the game locks me out of it. I guess you can look at it as just another layer of choices and consequences. Choices lock you out of making other choices, and this is just doing more of that by forcing your character to act within the morality parameters you've been following up to that point.
I can't point out any glaring flaws and yet there's something about this trailer that convinces me this game is gonna suck.
Sadly I wish it was. The reason why so many games are unbearable these days is because people making them think they're writing a novel. If more people like John Carmack were still around we wouldn't have this problem.writing in video games is like a tier F priority
It's not just that, "artists" in general are the third biggest calamity that has befallen modern game development, right behind what the big publishers are doing for profit-maxxing, and just behind developers having shit taste in the first place drawing inspiration from the same mainstream popcultural memetic slop. Too many fucking creative types who start designing games by focusing on the art-side rather than the actual fucking mechanics. And the fucking art is probably highly derivative banal shit boring you saw a million times to boot (as mentioned, they all draw from the same pool of slop, and the internet makes this and stylistic fads even worse).Sadly I wish it was. The reason why so many games are unbearable these days is because people making them think they're writing a novel. If more people like John Carmack were still around we wouldn't have this problem.writing in video games is like a tier F priority
Yeah, that's my biggest problem with it too. It's like hipster city folk trying to write crocodile dundee for an American audience when they spent maybe two days on a roadtrip in a new air conditioned SUV, went to a country pub once, screamed at a huntsman and then ran back to safe Melbourne lattes and called it an extreme outback adventure.The dialogue in this game seems awful. It's made by Australians, but seems really unauthentic. And yes unfortunately I am also an Australian.
By your own admission the writing in RPG, besides one case, is serviceable at best. And this is considering titles from before "starbucks barista or other agenda-toting goblin" were an issue. Looks to me like it is a lost cause to focus on writing unless you've got a second Avellone onboard ready to produce his magnum opus. I mean it's a crapshoot, maybe you have some passionate guy who will capture lightning in a bottle, but you can't really solve it by throwing more money at it.-dev offers the lowest pay known to man and a belittling position to writers-
-job gets accepted by starbucks barista or other agenda-toting goblin-
"Noooo, writing is a stupid thing to focus on, more gameplay instead!"
-In a genre where the gameplay is 40% reading-
What are they writing? Home and Away episodes?Noone wants to pay them is Tyranicons point though. I work in TV in Oz and half the time we have to struggle to write it ourselves or bash it together somehow because the award rates for writers from guild is A)fkn high and B)they are shit anyway.
So what you get is sub par writing from kids who just flunked out of Uni with half a creative writing course, basically. Passed yr 12 English with a decent mark, they can spell and read - but boy are they terrible. Modern progressive agenda, no life experience, you name it.