Tags: Paradise Cracked
<A href="http://rpgvault.ign.com/">RPG Vault</a> has snagged themselves an <A href="http://rpgvault.ign.com/articles/375/375378p1.html">interview</a> with <a href="http://www.mistgames.ru/">MiST</a> on their up and coming tactical RPG, <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a>. Here's a snip:
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<blockquote><b>Jonric: To start off, how would you summarize Paradise Cracked and your primary objectives with respect to the design concept? Why do you classify it as a tactical RPG?</b>
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<b>MiST land:</b> Paradise Cracked combines a tactical game with elements of role- playing. The action takes place in the futuristic world of cyber-utopia. Most of the gameplay is turn-based tactical combat, and that is why we call the game tactical. But, apart from combat, there are NPCs who give you information and quests; there are playable characters, each with a set of parameters (strength, intellect, dexterity, etc.), which can be improved in the flow of the game by gaining experience and getting new levels; there is a huge game-world to wander about. And because of these things we call the game an RPG.</blockquote>
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Did I hear <b>turn based</b>? Whoa nelly, do I love me those Ruskies!
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Spotted this over at <a href="http://ve3d.com">VoodooExtreme</a>.
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<A href="http://rpgvault.ign.com/">RPG Vault</a> has snagged themselves an <A href="http://rpgvault.ign.com/articles/375/375378p1.html">interview</a> with <a href="http://www.mistgames.ru/">MiST</a> on their up and coming tactical RPG, <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a>. Here's a snip:
<br>
<br>
<blockquote><b>Jonric: To start off, how would you summarize Paradise Cracked and your primary objectives with respect to the design concept? Why do you classify it as a tactical RPG?</b>
<br>
<br>
<b>MiST land:</b> Paradise Cracked combines a tactical game with elements of role- playing. The action takes place in the futuristic world of cyber-utopia. Most of the gameplay is turn-based tactical combat, and that is why we call the game tactical. But, apart from combat, there are NPCs who give you information and quests; there are playable characters, each with a set of parameters (strength, intellect, dexterity, etc.), which can be improved in the flow of the game by gaining experience and getting new levels; there is a huge game-world to wander about. And because of these things we call the game an RPG.</blockquote>
<br>
<br>
Did I hear <b>turn based</b>? Whoa nelly, do I love me those Ruskies!
<br>
<br>
Spotted this over at <a href="http://ve3d.com">VoodooExtreme</a>.
<br>