Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Avowed Released

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,637
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Avowed; Obsidian Entertainment

https://www.obsidian.net/news/obsidian/avowed-is-available-now

The wait is finally over—Avowed, Obsidian Entertainment’s highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure.

A Land in Turmoil
The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered.

But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you’ll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.

Forge Your Own Path
In Avowed, the power of choice is yours. Create a character and shape your playstyle with four expansive skill trees—Fighter, Ranger, Wizard, and Godlike. Whether you’re a stealthy sniper armed with dual pistols and a longbow or a spell-slinging barbarian wielding an axe and a grimoire, the possibilities are endless. Your choices define who you are and how you’ll tackle the challenges ahead.

But you’re not alone on this journey. Your companions each bring their own skills, personalities, and deeply personal stories:
  • Kai, the steadfast protector, whose calm demeanor and unwavering loyalty make him a dependable shield in battle.
  • Giatta, a brilliant animancer scientist, whose relentless curiosity drives her to uncover the mysteries of the Dreamscourge, even at great personal risk.
  • Marius, a lone-wolf hunter, whose sharp wit and tracking expertise make him an invaluable ally in the wilderness.
  • Yatzli, a fiery Godless expert, harnessing explosive magic and a rebellious spirit. Her disdain for the gods adds complexity to her character and your choices.
Their history, relationships, and perspectives intertwine with your story, adding depth and weight to every decision you make. Will you earn their trust, challenge their beliefs, or forge something more profound? How you guide your companions—and how they influence you—shapes the adventure in unexpected ways.

Your Living Lands, Your Way
Avowed is a game built to immerse you in its world. The Living Lands is a sprawling playground for adventurers, rewarding exploration at every turn. Traverse rugged cliffs, wade through winding rivers, and uncover unique hidden treasures—from ancient elemental weapons to fragments of God Shrine Totems that come together creating powerful new abilities.

Combat is equally immersive, offering a seamless blend of magic, melee, and ranged attacks. Unleash shockwaves with Grimoire Snap, trade health for devastating power with Blood Magic, wield weapons you have upgraded and enchanted, or mix and match abilities to create a playstyle that’s entirely your own. Every encounter is an opportunity to experiment, strategize, and push the boundaries of you and your companions potentials.

At the heart of Avowed lies its dedication to player choice. Inspired by the freedom of tabletop RPGs, the game puts the power in your hands. Your decisions ripple across the Living Lands, shaping alliances, influencing factions, and determining the fate of your companions. Whether you negotiate peace, spark conflict, or carve your own path through the chaos, your actions leave a lasting impact on the world of Eora.

This seamless blend of storytelling, exploration, and creativity makes Avowed an unforgettable RPG experience, offering an experience where every choice matters and every discovery feels personal.

Start Your Adventure Today
Whether you’re a longtime fan of Obsidian Entertainment or new to Eora, Avowed invites you to dive into a world of wonder, danger, and opportunity. With its vibrant setting, unforgettable characters, and deeply immersive gameplay, this is the role-playing experience you’ve been waiting for.

The Living Lands are calling. Gather your courage, forge your path, and let the adventure begin!​

https://store.steampowered.com/app/2457220/Avowed/
https://www.xbox.com/en-us/games/store/avowed/9nhrdqvfpq34
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,499
Location
Germany
puke.gif
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,262
When they asked about her history with roleplaying games, Patel admitted she lacked experience in the types of RPGs that were influencing Pillars of Eternity, but made up for it with her knowledge of writing other types of stories as well as playing other types of story-driven games. She got up to speed on the classics before starting at Obsidian a couple of weeks later. “I did play Planescape: Torment once I got to Obsidian, in part because I knew that was such a big touchstone for us as a company and as the Pillars team, and because it was such a groundbreaking game in terms of narrative design and storytelling in games, but I had not played Baldur’s Gate or Icewind Dale. We've always been looking for a balance in the Pillars games between hearkening back to that flavor and style, and updating it and creating our own world and story.”

David Craddock

My final question for you all is a two-pronged attack: What is your favorite Infinity Engine-style game; and what do you see as the future of this genre? Where would you like to see it go?

Carrie Patel

If I can maybe interpret "IE-style game" a little more broadly...

I'd say my favorite is Shadowrun: Hong Kong. I had a lot of fun with it. I loved the style of combat. I loved the world. Fantasy/cyberpunk was a breath of fresh air to me, and a lot of fun to play in. But it was also a really focused game. We've talked a bit about the appeal of shorter games that are still engaging: [Hong Kong is] not super long; the roleplaying opportunities are present, but they are a little more focused; and I still had a great experience with it. I left wanting just a little bit more because I was having a good time, but at no point did I feel bogged down in the experience, like, "Ugh, I've got to finish this game so I can get on with stuff."

As far as what else I'd like to see, I'll echo what Josh, Adam, and some of the others have said: I'd enjoy seeing more of this style of game set in different worlds, different settings, around different kinds of stories.

Obsidian Entertainment Presents: What if we put someone who was never particularly interested in role-playing games in charge of our new big role-playing game?

You will be wishing for the days of Sawyer and Cain/Boyarsky. But at least she's better than Chris Parker. :P
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
270
this game is textbook definition of lame
its clear that avowed aspires to be artistic in its presentation, but it is exactly what a corporate committee responsible for greenlighting high budget projects would consider artistic. just slightly more exotic than your usual stuff, but - god forbid - not too weird, as "weird" is alienating, and we dont want that!
game's unsexy looks are on pair with its sterile, bland gameplay. what a match.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom