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Game News Solasta II Demo and Previews

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,280
Location
La Rochelle
I see progress compared to the first part, but I'm afraid that the presentation of the plot will be unbearable. I'm not even talking about woke, I mean this, for lack of a better term, presentation crap. I would prefer a map filled with planned battles, and all dialogues reduced to small windows with short information, as was the case in 1995.
 
Joined
Jun 6, 2010
Messages
2,428
Location
Milan, Italy
Did they use verticality a lot in the first game? I remember they lauded it as a core pillar
Kinda?
There was usable wall-climbing and actual flight (unlike the glorified jumping seen in BG3) as skills that could be used in combat, but it's not like the maps went out of their way to force you to "use the verticality".
 

El Pollo Diablo

Educated
Joined
Nov 4, 2011
Messages
55
The first one somehow managed to be OK despite being Unity Engine: The RPG (aka held together by duct tape and paperclips), lot of the game time being spent positioning the camera so you can see where anything is and horrible character models. I'll give this one a go too, probably. At least they are using a slightly better engine this time around.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
714
The first one was a journey through distilled mediocrity. Combat was fun, better overall than DOS3. Oh and it had “pronouns”
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
213
Location
Junktown
Why would you waste your time, and budget, on animated dialogue with voice acting when you could just have a text box with nice portraits?

Modern gamers need to be slapped upside the fucking head for preferring this shit over reading.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,537
Location
The Oldest House
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Played around with the demo a bit. Compared to Baldur's Gate 3 (where I am still in the first act) it is much more light-hearted and more focused on the adventure part of the RPG and less on the story and character drama. I am completely fine with that. Combat is very similar, but encounters so far in the demo were not as impressive as in the Solasta 1, where you had immediately had darkness mechanics, spiders crawling on walls, etc. Here it's been crabs on a beach, kobolds in a cave. Pretty mid.
 
Joined
May 31, 2018
Messages
2,967
Location
The Present
Did they use verticality a lot in the first game? I remember they lauded it as a core pillar
I'm playing this right now. I'm maybe 1/4 of the way in and verticality is prominent. Mobility is important because the terrain often requires significant traversal for melee and LOS issues for ranged. Many creatures can walk on walls, which limits your ability to bottle-neck and turtle. Some will retreat to a vantage point on a wall and pepper you with ranged attacks when wounded. Winged creatures use guerilla tactics to stay out of reach. Enemy spellcasters will commonly fly or levitate to stay out of melee reach or gain LOS on your party. The need to use jumping, climbing, and mobility spells to access additional treasures and paths is prominent. I've read that verticality drops off about half way through the game, but I'm not there yet.
 

dutchwench

Educated
Joined
May 21, 2024
Messages
115
Why would you waste your time, and budget, on animated dialogue with voice acting when you could just have a text box with nice portraits?

Modern gamers need to be slapped upside the fucking head for preferring this shit over reading.
Because it's easier to sell big audiences on games when they look pretty and are animated and voiced as opposed to games that are just abstract representations of things.
Making games is a business and business is all about connecting risks with rewards. If that were not the case we wouldn't be having trains and airplanes and shit delivering cheap goods and raw resources from one part of the world to another.
Publishers tell devs to focus on things that are not the actual gameplay even if it costs money because they pursue the possibility that releasing at a good enough time and looking pretty enough will not only make up for the costs but also increase profit.
It's like gambling online as represented by ads preying on retards and dysfunctional people. Get the ball rolling just once and you'll swim in money forever. This isn't the case - but does anyone care ever?6
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,834
It's odd how the demo is 10gb. Uncompressed assets as usual? Texture bloat? Also, doing the toilet chain? You really shouldn't emulate Larian.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,302
It's odd how the demo is 10gb. Uncompressed assets as usual? Texture bloat? Also, doing the toilet chain? You really shouldn't emulate Larian.
10 gigs doesnt seem like that much. I still remember waiting all night to download the Quake multiplayer test, which was something like 50 megs
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,834
It's odd how the demo is 10gb. Uncompressed assets as usual? Texture bloat? Also, doing the toilet chain? You really shouldn't emulate Larian.
10 gigs doesnt seem like that much. I still remember waiting all night to download the Quake multiplayer test, which was something like 50 megs
Even though I have 4tb of SSD space, this still seems like too much.
 

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