Post:
- your super cool original mechanics ideas.
- mechanics you would like to see more often.
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I will start - mood/food/rest mechanics.
I rather dislike how camping and food in Pathfinder games just gives you regular stat bonuses, like some buff spells. Unimaginative popamole solution. What, a hearty omelette is like a blessing from a deity now?
Consider the following - resting conditions/food/etc influence the mood of characters. Bad mood gives a penalty to XP gain, and maybe vice versa. Enough to care about it, not enough to break the game.
This can be a nice "soft" punishment for the lack of camp supplies or survival skills. Your characters waste extra hours foraging for food, bare minimum, just enought to survive. They are hungry, feel like shit, can't really learn effectively from the experience.
It punishes you for the mindless rest spam, but it's not an arbitrary hard limit.
I think Cataclysm DDA has mood related XP gain.
- your super cool original mechanics ideas.
- mechanics you would like to see more often.
--- --- --- --- --- ---
I will start - mood/food/rest mechanics.
I rather dislike how camping and food in Pathfinder games just gives you regular stat bonuses, like some buff spells. Unimaginative popamole solution. What, a hearty omelette is like a blessing from a deity now?
Consider the following - resting conditions/food/etc influence the mood of characters. Bad mood gives a penalty to XP gain, and maybe vice versa. Enough to care about it, not enough to break the game.
This can be a nice "soft" punishment for the lack of camp supplies or survival skills. Your characters waste extra hours foraging for food, bare minimum, just enought to survive. They are hungry, feel like shit, can't really learn effectively from the experience.
It punishes you for the mindless rest spam, but it's not an arbitrary hard limit.
I think Cataclysm DDA has mood related XP gain.