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Preview ToEE E3 preview at PC.IGN

Saint_Proverbius

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Tags: Temple of Elemental Evil

There's a <a href="http://pc.ign.com/articles/403/403446p1.html">two page preview</a> of <A href="http://www.troikagames.com/toee.html">Temple of Elemental Evil</a> over at <a href="http://pc.ign.com">PC.IGN</a>. It covers that the game will use the 3.5E rules, iron man mode, how pretty it is, and much more. Here's a bit on the 3.5E stuff, which really doesn't say much:
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<blockquote>TEE will allow starting players to create a max party of five characters adhering to the Advance Dungeon and Dragons 3.5 Edition rules. 3.5 Edition rules, you ask? Basically think of them as 3rd Edition rules patched. After some tweaking, class balancing, and skill adjustments, TEE will be the first PC game to feature the 3.5 Edition rule-set. In addition to five player characters, up to three NPC can be acquired over the course of the campaign for a total of eight party members. The three extra NPC slots can consist of familiars, pets or enchanted creatures as well. And the types of enchanted creatures a character can have is pretty much open to the whims of the player. We witnessed and enchanted chicken attacking a pack of ettins - and trust us, a level 20 chicken is pretty bad ass. </blockquote>
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Is level 20 still the cap in 3.5E?
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Spotted this at <A href="Http://www.ve3d.com">VoodooExtreme</a>.
 

protobob

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Iron Man Mode sounds cool. I could really get into that.

My first game is gonna be evil/iron man. Should be interesting.
 

Saint_Proverbius

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That's funny. You'd think if they were rebalancing 3E, they'd see the need to maybe extend the level to 30, while toning down what you get all the way up to level 30. I think that's my big complaint about 3E is that you get too powerful, too quickly.
 

Sammael

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Which is why I usually give out 1/3 or 1/4 of the official XP awards in my campaigns.

D&D 3E really starts to break down after level 10 anyway.
 

Spazmo

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No, Saint. The cap is 20 because they want you to buy the Epic-Level Handbook in order to go further.
 

triCritical

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Sammael said:
D&D 3E really starts to break down after level 10 anyway.

I totally agree with this statement. I have found the funnest part of DnD to be the early levels.

One of my main concerns with a ToEE sequal of sorts would be that you would have to start with a level 10 party. I have never been particularly entertained with combat in any modern DnD game over level 10 (in 3E) and 11,12 in 2E.

spazmo said:
No, Saint. The cap is 20 because they want you to buy the Epic-Level Handbook in order to go further.

I kind of interpret 3.5 rules as paying for a patch. I know, I know, I can download them for free, but that will will cost a fortune in ink. And it most likely will not be good quality printouts, unless you spend a lot of money.
 

Spazmo

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Plus, the free, downloadable version lacks the nifty artwork, descriptive texts, and quality formatting of the real sourcebooks. SRD is not a substitute for the real thing.
 

Saint_Proverbius

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Sammael said:
Which is why I usually give out 1/3 or 1/4 of the official XP awards in my campaigns.

D&D 3E really starts to break down after level 10 anyway.

That's because after level 10, it becomes a medieval superhero game, really. You just get way too powerful, too quickly. I wouldn't mind the hit point raises, but a lot of those feats and class abilities are disgustlingly powerful during the later game.

Spazmo said:
No, Saint. The cap is 20 because they want you to buy the Epic-Level Handbook in order to go further.

I'm not sure how much more powerful you'd want to be after 20th level. If it took ten more levels to be as powerful as you are in 3E at level 20, I think that'd be much better balanced.
 

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